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Namespace Content.Shared.Weapons.Reflect

Classes

ReflectComponent

Entities with this component have a chance to reflect projectiles and hitscan shots

ReflectUserComponent

Added to an entity if it equips a reflection item in a hand slot or into its clothing. Reflection events will then be relayed.

SharedReflectSystem

This handles reflecting projectiles and hitscan shots.

Enums

ReflectType

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