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Class FireVisualizerSystem

This handles the display of fire effects on flammable entities.

Inheritance
System.Object
Robust.Shared.GameObjects.EntitySystem
Robust.Client.GameObjects.VisualizerSystem<FireVisualsComponent>
FireVisualizerSystem
Implements
Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
Namespace: Content.Client.Atmos.EntitySystems
Assembly: Content.Client.dll
Syntax
public sealed class FireVisualizerSystem : VisualizerSystem<FireVisualsComponent>, IEntitySystem, IEntityEventSubscriber, IPostInjectInit

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Client.GameObjects.VisualizerSystem<Content.Client.Atmos.Components.FireVisualsComponent>.Initialize()
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OnAppearanceChange(EntityUid, FireVisualsComponent, ref AppearanceChangeEvent)

Declaration
protected override void OnAppearanceChange(EntityUid uid, FireVisualsComponent component, ref AppearanceChangeEvent args)
Parameters
Type Name Description
EntityUid uid
FireVisualsComponent component
Robust.Client.GameObjects.AppearanceChangeEvent args

Implements

Robust.Shared.GameObjects.IEntitySystem
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Shared.IoC.IPostInjectInit
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