Class CombatModeSystem
Inheritance
System.Object
CombatModeSystem
Assembly: Content.Client.dll
Syntax
public sealed class CombatModeSystem : SharedCombatModeSystem
Methods
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Initialize()
Declaration
public override void Initialize()
Overrides
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IsInCombatMode()
Declaration
public bool IsInCombatMode()
Returns
Type |
Description |
System.Boolean |
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SetActiveZone(EntityUid, TargetingZone, CombatModeComponent)
Declaration
public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent component = null)
Parameters
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SetInCombatMode(EntityUid, Boolean, CombatModeComponent)
Declaration
public override void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent component = null)
Parameters
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Shutdown()
Declaration
public override void Shutdown()
Events
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LocalPlayerCombatModeUpdated
Raised whenever combat mode changes.
Declaration
public event Action<bool>? LocalPlayerCombatModeUpdated
Event Type
Type |
Description |
System.Nullable<Action<System.Boolean>> |
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