Class SharedCombatModeSystem
Inheritance
System.Object
SharedCombatModeSystem
Assembly: Content.Shared.dll
Syntax
public abstract class SharedCombatModeSystem : EntitySystem
Fields
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Timing
Declaration
protected readonly IGameTiming Timing
Field Value
Type |
Description |
Robust.Shared.Timing.IGameTiming |
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Methods
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Initialize()
Declaration
public override void Initialize()
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IsInCombatMode(Nullable<EntityUid>, CombatModeComponent)
Declaration
public bool IsInCombatMode(EntityUid? entity, CombatModeComponent component = null)
Parameters
Returns
Type |
Description |
System.Boolean |
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SetActiveZone(EntityUid, TargetingZone, CombatModeComponent)
Declaration
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent component = null)
Parameters
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SetCanDisarm(EntityUid, Boolean, CombatModeComponent)
Declaration
public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent component = null)
Parameters
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SetInCombatMode(EntityUid, Boolean, CombatModeComponent)
Declaration
public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent component = null)
Parameters