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Class ExplosionVisualsTexturesComponent

Inheritance
System.Object
ExplosionVisualsTexturesComponent
Namespace: Content.Client.Explosion
Assembly: Content.Client.dll
Syntax
public sealed class ExplosionVisualsTexturesComponent : Component

Fields

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FireColor

Declaration
public Color? FireColor
Field Value
Type Description
System.Nullable<Color>
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FireFrames

The textures used for the explosion fire effect. Each fire-state is associated with an explosion intensity range, and each stat itself has several textures.

Declaration
public List<Texture[]> FireFrames
Field Value
Type Description
List<Robust.Client.Graphics.Texture[]>
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IntensityPerState

How intense an explosion needs to be at a given tile in order to progress to the next fire-intensity RSI state. See also FireFrames

Declaration
public float IntensityPerState
Field Value
Type Description
System.Single
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LightEntity

Uid of the client-side point light entity for this explosion.

Declaration
public EntityUid LightEntity
Field Value
Type Description
EntityUid
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