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Class GameplayState

Inheritance
System.Object
Robust.Client.State.State
GameplayStateBase
GameplayState
ReplaySpectateEntityState
Implements
IEntityEventSubscriber
IMainViewportState
Namespace: Content.Client.Gameplay
Assembly: Content.Client.dll
Syntax
public class GameplayState : GameplayStateBase, IEntityEventSubscriber, IMainViewportState

Constructors

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GameplayState()

Declaration
public GameplayState()

Properties

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Viewport

Declaration
public MainViewport Viewport { get; }
Property Value
Type Description
MainViewport

Methods

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OnKeyBindStateChanged(ViewportBoundKeyEventArgs)

Declaration
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
Parameters
Type Name Description
Robust.Client.Input.ViewportBoundKeyEventArgs args
Overrides
GameplayStateBase.OnKeyBindStateChanged(ViewportBoundKeyEventArgs)
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ReloadMainScreen()

Declaration
public void ReloadMainScreen()
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Shutdown()

Declaration
protected override void Shutdown()
Overrides
GameplayStateBase.Shutdown()
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Startup()

Declaration
protected override void Startup()
Overrides
GameplayStateBase.Startup()

Implements

IEntityEventSubscriber
IMainViewportState
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