Class GameplayState
Inheritance
System.Object
Robust.Client.State.State
GameplayState
Namespace: Content.Client.Gameplay
Assembly: Content.Client.dll
Syntax
public class GameplayState : GameplayStateBase, IEntityEventSubscriber, IMainViewportState
Constructors
| Improve this Doc View SourceGameplayState()
Declaration
public GameplayState()
Properties
| Improve this Doc View SourceViewport
Declaration
public MainViewport Viewport { get; }
Property Value
Type | Description |
---|---|
MainViewport |
Methods
| Improve this Doc View SourceOnKeyBindStateChanged(ViewportBoundKeyEventArgs)
Declaration
protected override void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
Parameters
Type | Name | Description |
---|---|---|
Robust.Client.Input.ViewportBoundKeyEventArgs | args |
Overrides
| Improve this Doc View SourceReloadMainScreen()
Declaration
public void ReloadMainScreen()
Shutdown()
Declaration
protected override void Shutdown()
Overrides
| Improve this Doc View SourceStartup()
Declaration
protected override void Startup()
Overrides
Implements
IEntityEventSubscriber