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Class GameplayStateBase

Inheritance
System.Object
Robust.Client.State.State
GameplayStateBase
GameplayState
Implements
IEntityEventSubscriber
Namespace: Content.Client.Gameplay
Assembly: Content.Client.dll
Syntax
public class GameplayStateBase : State, IEntityEventSubscriber

Fields

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UserInterfaceManager

Declaration
protected readonly IUserInterfaceManager UserInterfaceManager
Field Value
Type Description
Robust.Client.UserInterface.IUserInterfaceManager

Methods

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GetClickableEntities(EntityCoordinates)

Declaration
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
Parameters
Type Name Description
Robust.Shared.Map.EntityCoordinates coordinates
Returns
Type Description
IEnumerable<EntityUid>
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GetClickableEntities(MapCoordinates)

Declaration
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
Parameters
Type Name Description
Robust.Shared.Map.MapCoordinates coordinates
Returns
Type Description
IEnumerable<EntityUid>
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GetClickedEntity(MapCoordinates)

Declaration
public EntityUid? GetClickedEntity(MapCoordinates coordinates)
Parameters
Type Name Description
Robust.Shared.Map.MapCoordinates coordinates
Returns
Type Description
System.Nullable<EntityUid>
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OnKeyBindStateChanged(ViewportBoundKeyEventArgs)

Converts a state change event from outside the simulation to inside the simulation.

Declaration
protected virtual void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
Parameters
Type Name Description
Robust.Client.Input.ViewportBoundKeyEventArgs args

Event data values for a bound key state change.

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Shutdown()

Declaration
protected override void Shutdown()
Overrides
Robust.Client.State.State.Shutdown()
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Startup()

Declaration
protected override void Startup()
Overrides
Robust.Client.State.State.Startup()

Implements

IEntityEventSubscriber
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