Class ExpendableLightComponent
Component that represents a handheld expendable light which can be activated and eventually dies over time.
Namespace: Content.Client.Light.Components
Assembly: Content.Client.dll
Syntax
public sealed class ExpendableLightComponent : SharedExpendableLightComponent
Fields
| Improve this Doc View SourceGlowColorLit
The sprite layer shader used after the expendable light has burnt out.
Declaration
public Color? GlowColorLit
Field Value
Type | Description |
---|---|
System.Nullable<Color> |
IconStateLit
The icon state used by expendable lights while they are lit.
Declaration
public string? IconStateLit
Field Value
Type | Description |
---|---|
System.Nullable<System.String> |
IconStateSpent
The icon state used by expendable lights when the they have been completely expended.
Declaration
public string? IconStateSpent
Field Value
Type | Description |
---|---|
System.Nullable<System.String> |
PlayingStream
The sound that plays when the expendable light is lit.
Declaration
public IPlayingAudioStream PlayingStream
Field Value
Type | Description |
---|---|
Robust.Shared.Audio.IPlayingAudioStream |
SpriteShaderLit
The sprite layer shader used while the expendable light is lit.
Declaration
public string? SpriteShaderLit
Field Value
Type | Description |
---|---|
System.Nullable<System.String> |
SpriteShaderSpent
The sprite layer shader used after the expendable light has burnt out.
Declaration
public string? SpriteShaderSpent
Field Value
Type | Description |
---|---|
System.Nullable<System.String> |