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Class ExpendableLightComponent

Component that represents a handheld expendable light which can be activated and eventually dies over time.

Inheritance
System.Object
SharedExpendableLightComponent
ExpendableLightComponent
Namespace: Content.Client.Light.Components
Assembly: Content.Client.dll
Syntax
public sealed class ExpendableLightComponent : SharedExpendableLightComponent

Fields

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GlowColorLit

The sprite layer shader used after the expendable light has burnt out.

Declaration
public Color? GlowColorLit
Field Value
Type Description
System.Nullable<Color>
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IconStateLit

The icon state used by expendable lights while they are lit.

Declaration
public string? IconStateLit
Field Value
Type Description
System.Nullable<System.String>
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IconStateSpent

The icon state used by expendable lights when the they have been completely expended.

Declaration
public string? IconStateSpent
Field Value
Type Description
System.Nullable<System.String>
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PlayingStream

The sound that plays when the expendable light is lit.

Declaration
public IPlayingAudioStream PlayingStream
Field Value
Type Description
Robust.Shared.Audio.IPlayingAudioStream
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SpriteShaderLit

The sprite layer shader used while the expendable light is lit.

Declaration
public string? SpriteShaderLit
Field Value
Type Description
System.Nullable<System.String>
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SpriteShaderSpent

The sprite layer shader used after the expendable light has burnt out.

Declaration
public string? SpriteShaderSpent
Field Value
Type Description
System.Nullable<System.String>
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