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Class PulseBehaviour

A light behaviour that alternates between StartValue and EndValue

Inheritance
System.Object
Robust.Client.Animations.AnimationTrack
Robust.Client.Animations.AnimationTrackProperty
LightBehaviourAnimationTrack
PulseBehaviour
Namespace: Content.Client.Light.Components
Assembly: Content.Client.dll
Syntax
public sealed class PulseBehaviour : LightBehaviourAnimationTrack

Methods

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AdvancePlayback(Object, Int32, Single, Single)

Declaration
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
Parameters
Type Name Description
System.Object context
System.Int32 prevKeyFrameIndex
System.Single prevPlayingTime
System.Single frameTime
Returns
Type Description
System.ValueTuple<System.Int32, System.Single>
Overrides
Robust.Client.Animations.AnimationTrackProperty.AdvancePlayback(System.Object, System.Int32, System.Single, System.Single)
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