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Class StorageUIController

Inheritance
System.Object
Robust.Client.UserInterface.Controllers.UIController
StorageUIController
Implements
Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Client.UserInterface.Controllers.IOnSystemChanged<StorageSystem>
Robust.Client.UserInterface.Controllers.IOnSystemLoaded<StorageSystem>
Robust.Client.UserInterface.Controllers.IOnSystemUnloaded<StorageSystem>
Robust.Client.UserInterface.Controllers.IOnStateExited<GameplayState>
Namespace: Content.Client.Storage.UI
Assembly: Content.Client.dll
Syntax
public sealed class StorageUIController : UIController, IEntityEventSubscriber, IOnSystemChanged<StorageSystem>, IOnSystemLoaded<StorageSystem>, IOnSystemUnloaded<StorageSystem>, IOnStateExited<GameplayState>

Methods

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EnsureStorageWindow(EntityUid)

Declaration
public StorageWindow EnsureStorageWindow(EntityUid uid)
Parameters
Type Name Description
EntityUid uid
Returns
Type Description
StorageWindow
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Initialize()

Declaration
public override void Initialize()
Overrides
Robust.Client.UserInterface.Controllers.UIController.Initialize()
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OnStateExited(GameplayState)

Declaration
public void OnStateExited(GameplayState state)
Parameters
Type Name Description
GameplayState state
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OnSystemLoaded(StorageSystem)

Declaration
public void OnSystemLoaded(StorageSystem system)
Parameters
Type Name Description
StorageSystem system
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OnSystemUnloaded(StorageSystem)

Declaration
public void OnSystemUnloaded(StorageSystem system)
Parameters
Type Name Description
StorageSystem system

Implements

Robust.Shared.GameObjects.IEntityEventSubscriber
Robust.Client.UserInterface.Controllers.IOnSystemChanged<T>
Robust.Client.UserInterface.Controllers.IOnSystemLoaded<T>
Robust.Client.UserInterface.Controllers.IOnSystemUnloaded<T>
Robust.Client.UserInterface.Controllers.IOnStateExited<T>
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