Class AnomalyVesselComponent
Anomaly Vessels can have an anomaly "stored" in them by interacting on them with an anomaly scanner. Then, they generate points for the selected server based on the anomaly's stability and severity.
Inheritance
System.Object
AnomalyVesselComponent
Namespace: Content.Server.Anomaly.Components
Assembly: Content.Server.dll
Syntax
public sealed class AnomalyVesselComponent : Component
Fields
| Improve this Doc View SourceAnomaly
The anomaly that the vessel is storing. Can be null.
Declaration
public EntityUid? Anomaly
Field Value
Type | Description |
---|---|
System.Nullable<EntityUid> |
BeepSound
The sound that is played repeatedly when the anomaly is destabilizing/decaying
Declaration
public SoundSpecifier BeepSound
Field Value
Type | Description |
---|---|
Robust.Shared.Audio.SoundSpecifier |
MachinePartPointModifier
The machine part that affects the point multiplier of the vessel
Declaration
public string MachinePartPointModifier
Field Value
Type | Description |
---|---|
System.String |
MaxBeepInterval
The maximum time between each beep
Declaration
public TimeSpan MaxBeepInterval
Field Value
Type | Description |
---|---|
TimeSpan |
MinBeepInterval
The minimum time between each beep
Declaration
public TimeSpan MinBeepInterval
Field Value
Type | Description |
---|---|
TimeSpan |
NextBeep
When the next beep sound will play
Declaration
public TimeSpan NextBeep
Field Value
Type | Description |
---|---|
TimeSpan |
PartRatingPointModifier
A value used to scale the point multiplier with the corresponding part rating.
Declaration
public float PartRatingPointModifier
Field Value
Type | Description |
---|---|
System.Single |
PointMultiplier
A multiplier applied to the amount of points generated.
Declaration
public float PointMultiplier
Field Value
Type | Description |
---|---|
System.Single |