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Class AnomalyVesselComponent

Anomaly Vessels can have an anomaly "stored" in them by interacting on them with an anomaly scanner. Then, they generate points for the selected server based on the anomaly's stability and severity.

Inheritance
System.Object
AnomalyVesselComponent
Namespace: Content.Server.Anomaly.Components
Assembly: Content.Server.dll
Syntax
public sealed class AnomalyVesselComponent : Component

Fields

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Anomaly

The anomaly that the vessel is storing. Can be null.

Declaration
public EntityUid? Anomaly
Field Value
Type Description
System.Nullable<EntityUid>
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BeepSound

The sound that is played repeatedly when the anomaly is destabilizing/decaying

Declaration
public SoundSpecifier BeepSound
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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MachinePartPointModifier

The machine part that affects the point multiplier of the vessel

Declaration
public string MachinePartPointModifier
Field Value
Type Description
System.String
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MaxBeepInterval

The maximum time between each beep

Declaration
public TimeSpan MaxBeepInterval
Field Value
Type Description
TimeSpan
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MinBeepInterval

The minimum time between each beep

Declaration
public TimeSpan MinBeepInterval
Field Value
Type Description
TimeSpan
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NextBeep

When the next beep sound will play

Declaration
public TimeSpan NextBeep
Field Value
Type Description
TimeSpan
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PartRatingPointModifier

A value used to scale the point multiplier with the corresponding part rating.

Declaration
public float PartRatingPointModifier
Field Value
Type Description
System.Single
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PointMultiplier

A multiplier applied to the amount of points generated.

Declaration
public float PointMultiplier
Field Value
Type Description
System.Single
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