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Class EmoteOnDamageSystem

Inheritance
System.Object
EmoteOnDamageSystem
Namespace: Content.Server.Chat.Systems
Assembly: Content.Server.dll
Syntax
public sealed class EmoteOnDamageSystem : EntitySystem

Methods

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AddEmote(EntityUid, String, EmoteOnDamageComponent)

Try to add an emote to the entity, which will be performed at an interval.

Declaration
public bool AddEmote(EntityUid uid, string emotePrototypeId, EmoteOnDamageComponent emoteOnDamage = null)
Parameters
Type Name Description
EntityUid uid
System.String emotePrototypeId
EmoteOnDamageComponent emoteOnDamage
Returns
Type Description
System.Boolean
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Initialize()

Declaration
public override void Initialize()
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RemoveEmote(EntityUid, String, EmoteOnDamageComponent, Boolean)

Stop preforming an emote. Note that by default this will queue empty components for removal.

Declaration
public bool RemoveEmote(EntityUid uid, string emotePrototypeId, EmoteOnDamageComponent emoteOnDamage = null, bool removeEmpty = true)
Parameters
Type Name Description
EntityUid uid
System.String emotePrototypeId
EmoteOnDamageComponent emoteOnDamage
System.Boolean removeEmpty
Returns
Type Description
System.Boolean
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