Namespace Content.Server.Chat.Systems
Classes
AutoEmoteSystem
ChatSystem
ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc. ChatSystem depends on ChatManager to actually send the messages.
EmoteOnDamageSystem
EntitySpokeEvent
Raised on an entity when it speaks, either through 'say' or 'whisper'.
TransformSpeakerNameEvent
TransformSpeechEvent
Raised broadcast in order to transform speech.transmit
Structs
EmoteEvent
Raised by chat system when entity made some emote. Use it to play sound, change sprite or something else.
Enums
ChatTransmitRange
Controls transmission of chat.
InGameICChatType
InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
InGameOOCChatType
InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.