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Namespace Content.Server.Chat.Systems

Classes

AutoEmoteSystem

ChatSystem

ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc. ChatSystem depends on ChatManager to actually send the messages.

EmoteOnDamageSystem

EntitySpokeEvent

Raised on an entity when it speaks, either through 'say' or 'whisper'.

TransformSpeakerNameEvent

TransformSpeechEvent

Raised broadcast in order to transform speech.transmit

Structs

EmoteEvent

Raised by chat system when entity made some emote. Use it to play sound, change sprite or something else.

Enums

ChatTransmitRange

Controls transmission of chat.

InGameICChatType

InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.

InGameOOCChatType

InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.

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