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Class SolutionSpikableSystem

Entity system used to handle when solution containers are 'spiked' with another entity. Triggers the source entity afterwards. Uses refillable solution as the target solution, as that indicates 'easy' refills.

Examples of spikable entity interactions include pills being dropped into glasses, eggs being cracked into bowls, and so on.

Inheritance
System.Object
SolutionSpikableSystem
Namespace: Content.Server.Chemistry.EntitySystems
Assembly: Content.Server.dll
Syntax
public sealed class SolutionSpikableSystem : EntitySystem

Methods

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Initialize()

Declaration
public override void Initialize()
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