Class BoomWireAction
Inheritance
System.Object
BoomWireAction
Assembly: Content.Server.dll
Syntax
public sealed class BoomWireAction : ComponentWireAction<DefusableComponent>, IWireAction
Properties
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Color
Declaration
public override Color Color { get; set; }
Property Value
Overrides
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LightRequiresPower
Declaration
public override bool LightRequiresPower { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Overrides
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Name
Declaration
public override string Name { get; set; }
Property Value
Type |
Description |
System.String |
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Overrides
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StatusKey
Declaration
public override object StatusKey { get; }
Property Value
Type |
Description |
System.Object |
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Overrides
Methods
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Cut(EntityUid, Wire, DefusableComponent)
Declaration
public override bool Cut(EntityUid user, Wire wire, DefusableComponent comp)
Parameters
Returns
Type |
Description |
System.Boolean |
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Overrides
Content.Server.Wires.ComponentWireAction<Content.Server.Defusable.Components.DefusableComponent>.Cut(EntityUid, Content.Server.Wires.Wire, Content.Server.Defusable.Components.DefusableComponent)
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GetLightState(Wire, DefusableComponent)
Declaration
public override StatusLightState? GetLightState(Wire wire, DefusableComponent comp)
Parameters
Returns
Overrides
Content.Server.Wires.ComponentWireAction<Content.Server.Defusable.Components.DefusableComponent>.GetLightState(Content.Server.Wires.Wire, Content.Server.Defusable.Components.DefusableComponent)
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Mend(EntityUid, Wire, DefusableComponent)
Declaration
public override bool Mend(EntityUid user, Wire wire, DefusableComponent comp)
Parameters
Returns
Type |
Description |
System.Boolean |
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Overrides
Content.Server.Wires.ComponentWireAction<Content.Server.Defusable.Components.DefusableComponent>.Mend(EntityUid, Content.Server.Wires.Wire, Content.Server.Defusable.Components.DefusableComponent)
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Pulse(EntityUid, Wire, DefusableComponent)
Declaration
public override void Pulse(EntityUid user, Wire wire, DefusableComponent comp)
Parameters
Overrides
Content.Server.Wires.ComponentWireAction<Content.Server.Defusable.Components.DefusableComponent>.Pulse(EntityUid, Content.Server.Wires.Wire, Content.Server.Defusable.Components.DefusableComponent)
Implements