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Class DestructibleComponent

When attached to an Robust.Shared.GameObjects.EntityUid, allows it to take damage and triggers thresholds when reached.

Inheritance
System.Object
DestructibleComponent
Namespace: Content.Server.Destructible
Assembly: Content.Server.dll
Syntax
public sealed class DestructibleComponent : Component

Fields

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Thresholds

Declaration
public List<DamageThreshold> Thresholds
Field Value
Type Description
List<DamageThreshold>
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