Class DestructibleComponent
When attached to an Robust.Shared.GameObjects.EntityUid, allows it to take damage and triggers thresholds when reached.
Inheritance
System.Object
DestructibleComponent
Namespace: Content.Server.Destructible
Assembly: Content.Server.dll
Syntax
public sealed class DestructibleComponent : Component
Fields
| Improve this Doc View SourceThresholds
Declaration
public List<DamageThreshold> Thresholds
Field Value
Type | Description |
---|---|
List<DamageThreshold> |