Show / Hide Table of Contents

Namespace Content.Server.Destructible

Classes

DamageThresholdReached

Event raised when a DamageThreshold is reached.

DestructibleComponent

When attached to an Robust.Shared.GameObjects.EntityUid, allows it to take damage and triggers thresholds when reached.

DestructibleSystem

☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾