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Class ActivatedElectrifiedComponent

Updates every frame for short duration to check if electrifed entity is powered when activated, e.g to play animation

Inheritance
System.Object
ActivatedElectrifiedComponent
Namespace: Content.Server.Electrocution
Assembly: Content.Server.dll
Syntax
public sealed class ActivatedElectrifiedComponent : Component

Fields

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TimeLeft

How long electrified entity will remain active

Declaration
public float TimeLeft
Field Value
Type Description
System.Single
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