Class ActivatedElectrifiedComponent
Updates every frame for short duration to check if electrifed entity is powered when activated, e.g to play animation
Inheritance
System.Object
ActivatedElectrifiedComponent
Namespace: Content.Server.Electrocution
Assembly: Content.Server.dll
Syntax
public sealed class ActivatedElectrifiedComponent : Component
Fields
| Improve this Doc View SourceTimeLeft
How long electrified entity will remain active
Declaration
public float TimeLeft
Field Value
Type | Description |
---|---|
System.Single |