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Class TriggerOnStepTriggerComponent

This is used for entities that want the more generic 'trigger' behavior after a step trigger occurs. Not done by default, since it's not useful for everything and might cause weird behavior. But it is useful for a lot of stuff like mousetraps.

Inheritance
System.Object
TriggerOnStepTriggerComponent
Namespace: Content.Server.Explosion.Components
Assembly: Content.Server.dll
Syntax
public sealed class TriggerOnStepTriggerComponent : Component
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