Class TriggerOnStepTriggerComponent
This is used for entities that want the more generic 'trigger' behavior after a step trigger occurs. Not done by default, since it's not useful for everything and might cause weird behavior. But it is useful for a lot of stuff like mousetraps.
Inheritance
System.Object
TriggerOnStepTriggerComponent
Namespace: Content.Server.Explosion.Components
Assembly: Content.Server.dll
Syntax
public sealed class TriggerOnStepTriggerComponent : Component