Namespace Content.Server.Explosion.Components
Classes
ActiveTimerTriggerComponent
Component for tracking active trigger timers. A timers can activated by some other component, e.g. OnUseTimerTriggerComponent.
ActiveTriggerOnTimedCollideComponent
AnchorOnTriggerComponent
Will anchor the attached entity upon a TriggerEvent.
AutomatedTimerComponent
Disallows starting the timer by hand, must be stuck or triggered by a system.
ClusterGrenadeComponent
DeleteOnTriggerComponent
Will delete the attached entity upon a TriggerEvent.
ExplodeOnTriggerComponent
Explode using the entity's ExplosiveComponent if Triggered.
ExplosionResistanceComponent
Component that provides entities with explosion resistance.
ExplosiveComponent
Specifies an explosion that can be spawned by this entity. The explosion itself is spawned via TriggerExplosive(EntityUid, ExplosiveComponent, Boolean, Nullable<Single>, Nullable<Single>, Nullable<EntityUid>).
GibOnTriggerComponent
Gibs on trigger, self explanatory. Also in case of an implant using this, gibs the implant user instead.
OnUseTimerTriggerComponent
SoundOnTriggerComponent
Will play sound from the attached entity upon a TriggerEvent.
SpawnOnTriggerComponent
TriggerOnActivateComponent
Triggers on click.
TriggerOnCollideComponent
TriggerOnMobstateChangeComponent
Use where you want something to trigger on mobstate change
TriggerOnProximityComponent
Raises a TriggerEvent whenever an entity collides with a fixture attached to the owner of this component.
TriggerOnSignalComponent
Sends a trigger when signal is received.
TriggerOnSlipComponent
TriggerOnStepTriggerComponent
This is used for entities that want the more generic 'trigger' behavior after a step trigger occurs. Not done by default, since it's not useful for everything and might cause weird behavior. But it is useful for a lot of stuff like mousetraps.
TriggerOnTimedCollideComponent
Triggers when the entity is overlapped for the specified duration.
TriggerOnVoiceComponent
Sends a trigger when the keyphrase is heard
TriggerWhenEmptyComponent
Triggers a gun when attempting to shoot while it's empty