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Class GenericAntagRuleComponent

Gamerule for simple antagonists that have fixed objectives.

Inheritance
System.Object
GenericAntagRuleComponent
Namespace: Content.Server.GameTicking.Rules.Components
Assembly: Content.Server.dll
Syntax
public sealed class GenericAntagRuleComponent : Component

Fields

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AgentName

Locale id for the name of the antag used by the roundend summary.

Declaration
public string AgentName
Field Value
Type Description
System.String
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Minds

All antag minds that are using this rule.

Declaration
public List<EntityUid> Minds
Field Value
Type Description
List<EntityUid>
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Objectives

List of objective entity prototypes to add to the antag when a mind is added.

Declaration
public List<EntProtoId> Objectives
Field Value
Type Description
List<Robust.Shared.Prototypes.EntProtoId>
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