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Namespace Content.Server.GameTicking.Rules.Components

Classes

ActiveGameRuleComponent

Added to game rules before Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent and removed before Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent. Mutually exclusive with EndedGameRuleComponent.

DeathMatchRuleComponent

Gamerule that ends when a player gets a certain number of kills.

EndedGameRuleComponent

Added to game rules before Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent. Mutually exclusive with ActiveGameRuleComponent.

GameRuleComponent

Component attached to all gamerule entities. Used to both track the entity as well as store basic data

GenericAntagRuleComponent

Gamerule for simple antagonists that have fixed objectives.

InactivityRuleComponent

Gamerule that ends the round after a period of inactivity.

KillCalloutRuleComponent

This is used for a rule that announces kills globally.

MaxTimeRestartRuleComponent

Configures the InactivityTimeRestartRuleSystem game rule.

NinjaRuleComponent

NukeOperativeComponent

This is used for tagging a mob as a nuke operative.

NukeOperativeSpawnerComponent

This is used for tagging a spawn point as a nuke operative spawn point and providing loadout + name for the operative on spawn. TODO: Remove once systems can request spawns from the ghost role system directly.

NukeopsRuleComponent

NukeOpsShuttleComponent

Tags grid as nuke ops shuttle

PiratesRuleComponent

RespawnDeadRuleComponent

This is used for gamemodes that automatically respawn players when they're no longer alive.

RespawnTrackerComponent

This is used for globally tracking players that need to be respawned. Used on gamerule entities.

RevolutionaryRuleComponent

Component for the RevolutionaryRuleSystem that stores info about winning/losing, player counts required for starting, as well as prototypes for Revolutionaries and their gear.

SandboxRuleComponent

SecretRuleComponent

TraitorRuleComponent

ZombieRuleComponent

Enums

TraitorRuleComponent.SelectionState

WinCondition

WinType

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