Class MaxTimeRestartRuleSystem
Inheritance
System.Object
MaxTimeRestartRuleSystem
Assembly: Content.Server.dll
Syntax
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem<MaxTimeRestartRuleComponent>
Methods
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Ended(EntityUid, MaxTimeRestartRuleComponent, GameRuleComponent, GameRuleEndedEvent)
Declaration
protected override void Ended(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Ended(EntityUid, Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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Initialize()
Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Initialize()
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RestartTimer(MaxTimeRestartRuleComponent)
Declaration
public void RestartTimer(MaxTimeRestartRuleComponent component)
Parameters
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Started(EntityUid, MaxTimeRestartRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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StopTimer(MaxTimeRestartRuleComponent)
Declaration
public void StopTimer(MaxTimeRestartRuleComponent component)
Parameters