Show / Hide Table of Contents

Class MaxTimeRestartRuleSystem

Inheritance
System.Object
GameRuleSystem<MaxTimeRestartRuleComponent>
MaxTimeRestartRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class MaxTimeRestartRuleSystem : GameRuleSystem<MaxTimeRestartRuleComponent>

Methods

| Improve this Doc View Source

Ended(EntityUid, MaxTimeRestartRuleComponent, GameRuleComponent, GameRuleEndedEvent)

Declaration
protected override void Ended(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type Name Description
EntityUid uid
MaxTimeRestartRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Ended(EntityUid, Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
| Improve this Doc View Source

Initialize()

Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Initialize()
| Improve this Doc View Source

RestartTimer(MaxTimeRestartRuleComponent)

Declaration
public void RestartTimer(MaxTimeRestartRuleComponent component)
Parameters
Type Name Description
MaxTimeRestartRuleComponent component
| Improve this Doc View Source

Started(EntityUid, MaxTimeRestartRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, MaxTimeRestartRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
MaxTimeRestartRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.MaxTimeRestartRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
| Improve this Doc View Source

StopTimer(MaxTimeRestartRuleComponent)

Declaration
public void StopTimer(MaxTimeRestartRuleComponent component)
Parameters
Type Name Description
MaxTimeRestartRuleComponent component
  • Improve this Doc
  • View Source
☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾