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Namespace Content.Server.GameTicking.Rules

Classes

DeathMatchRuleSystem

Manages DeathMatchRuleComponent

GameRuleSystem<T>

GenericAntagRuleSystem

Handles round end text for simple antags. Adding objectives is handled in its own system.

InactivityTimeRestartRuleSystem

KillCalloutRuleSystem

This handles calling out kills from KillTrackingSystem

MaxTimeRestartRuleSystem

NukeopsRuleSystem

PiratesRuleSystem

This handles the Pirates minor antag, which is designed to coincide with other modes on occasion.

RespawnRuleSystem

This handles logic and interactions related to RespawnDeadRuleComponent

RevolutionaryRuleSystem

Where all the main stuff for Revolutionaries happens (Assigning Head Revs, Command on station, and checking for the game to end.)

SandboxRuleSystem

SecretRuleSystem

TraitorRuleSystem

ZombieRuleSystem

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