Namespace Content.Server.GameTicking.Rules
Classes
DeathMatchRuleSystem
Manages DeathMatchRuleComponent
GameRuleSystem<T>
GenericAntagRuleSystem
Handles round end text for simple antags. Adding objectives is handled in its own system.
InactivityTimeRestartRuleSystem
KillCalloutRuleSystem
This handles calling out kills from KillTrackingSystem
MaxTimeRestartRuleSystem
NukeopsRuleSystem
PiratesRuleSystem
This handles the Pirates minor antag, which is designed to coincide with other modes on occasion.
RespawnRuleSystem
This handles logic and interactions related to RespawnDeadRuleComponent
RevolutionaryRuleSystem
Where all the main stuff for Revolutionaries happens (Assigning Head Revs, Command on station, and checking for the game to end.)