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Class PiratesRuleSystem

This handles the Pirates minor antag, which is designed to coincide with other modes on occasion.

Inheritance
System.Object
GameRuleSystem<PiratesRuleComponent>
PiratesRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class PiratesRuleSystem : GameRuleSystem<PiratesRuleComponent>

Methods

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Initialize()

Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.PiratesRuleComponent>.Initialize()
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MakePirate(EntityUid, MindComponent)

Declaration
public void MakePirate(EntityUid mindId, MindComponent mind)
Parameters
Type Name Description
EntityUid mindId
MindComponent mind
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