Class SecretRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
Methods
| Improve this Doc View SourceEnded(EntityUid, SecretRuleComponent, GameRuleComponent, GameRuleEndedEvent)
Declaration
protected override void Ended(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type | Name | Description |
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EntityUid | uid | |
SecretRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent | args |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.SecretRuleComponent>.Ended(EntityUid, Content.Server.GameTicking.Rules.Components.SecretRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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View Source
Started(EntityUid, SecretRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
SecretRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.SecretRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.SecretRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)