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Class SecretRuleSystem

Inheritance
System.Object
GameRuleSystem<SecretRuleComponent>
SecretRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>

Methods

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Ended(EntityUid, SecretRuleComponent, GameRuleComponent, GameRuleEndedEvent)

Declaration
protected override void Ended(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type Name Description
EntityUid uid
SecretRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.SecretRuleComponent>.Ended(EntityUid, Content.Server.GameTicking.Rules.Components.SecretRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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Started(EntityUid, SecretRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
SecretRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.SecretRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.SecretRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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