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Class ZombieRuleSystem

Inheritance
System.Object
GameRuleSystem<ZombieRuleComponent>
ZombieRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>

Methods

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ActiveTick(EntityUid, ZombieRuleComponent, GameRuleComponent, Single)

Declaration
protected override void ActiveTick(EntityUid uid, ZombieRuleComponent component, GameRuleComponent gameRule, float frameTime)
Parameters
Type Name Description
EntityUid uid
ZombieRuleComponent component
GameRuleComponent gameRule
System.Single frameTime
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.ActiveTick(EntityUid, Content.Server.GameTicking.Rules.Components.ZombieRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, System.Single)
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Initialize()

Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.Initialize()
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Started(EntityUid, ZombieRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, ZombieRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
ZombieRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.ZombieRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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