Class ZombieRuleSystem
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
Methods
| Improve this Doc View SourceActiveTick(EntityUid, ZombieRuleComponent, GameRuleComponent, Single)
Declaration
protected override void ActiveTick(EntityUid uid, ZombieRuleComponent component, GameRuleComponent gameRule, float frameTime)
Parameters
Type | Name | Description |
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EntityUid | uid | |
ZombieRuleComponent | component | |
GameRuleComponent | gameRule | |
System.Single | frameTime |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.ActiveTick(EntityUid, Content.Server.GameTicking.Rules.Components.ZombieRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, System.Single)
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Initialize()
Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.Initialize()
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Started(EntityUid, ZombieRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, ZombieRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
ZombieRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.ZombieRuleComponent>.Started(EntityUid, Content.Server.GameTicking.Rules.Components.ZombieRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)