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Class GenericAntagSystem

Handles adding objectives to GenericAntagComponents. Roundend summary is handled by GenericAntagRuleSystem.

Inheritance
System.Object
GenericAntagSystem
Namespace: Content.Server.GenericAntag
Assembly: Content.Server.dll
Syntax
public sealed class GenericAntagSystem : EntitySystem

Methods

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Initialize()

Declaration
public override void Initialize()
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MakeAntag(EntityUid, EntityUid, GenericAntagComponent, MindComponent)

Turns a player into this antagonist. Does the same thing that having a mind added does, use for antag ctrl.

Declaration
public void MakeAntag(EntityUid uid, EntityUid mindId, GenericAntagComponent comp = null, MindComponent mind = null)
Parameters
Type Name Description
EntityUid uid
EntityUid mindId
GenericAntagComponent comp
MindComponent mind
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