Class GenericAntagRuleSystem
Handles round end text for simple antags. Adding objectives is handled in its own system.
Namespace: Content.Server.GameTicking.Rules
Assembly: Content.Server.dll
Syntax
public sealed class GenericAntagRuleSystem : GameRuleSystem<GenericAntagRuleComponent>
Methods
| Improve this Doc View SourceInitialize()
Declaration
public override void Initialize()
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.GameTicking.Rules.Components.GenericAntagRuleComponent>.Initialize()
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View Source
StartRule(String, EntityUid, out Nullable<EntityUid>, out GenericAntagRuleComponent)
Start a simple antag's game rule. If it is invalid the rule is deleted and null is returned.
Declaration
public bool StartRule(string rule, EntityUid mindId, out EntityUid? ruleId, out GenericAntagRuleComponent comp)
Parameters
Type | Name | Description |
---|---|---|
System.String | rule | |
EntityUid | mindId | |
System.Nullable<EntityUid> | ruleId | |
GenericAntagRuleComponent | comp |
Returns
Type | Description |
---|---|
System.Boolean |