Class GameMapManager
Inheritance
System.Object
GameMapManager
Assembly: Content.Server.dll
Syntax
public sealed class GameMapManager : object, IGameMapManager
Methods
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AllMaps()
Declaration
public IEnumerable<GameMapPrototype> AllMaps()
Returns
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AllVotableMaps()
Declaration
public IEnumerable<GameMapPrototype> AllVotableMaps()
Returns
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CheckMapExists(String)
Declaration
public bool CheckMapExists(string gameMap)
Parameters
Type |
Name |
Description |
System.String |
gameMap |
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Returns
Type |
Description |
System.Boolean |
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ClearSelectedMap()
Declaration
public void ClearSelectedMap()
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CurrentlyEligibleMaps()
Declaration
public IEnumerable<GameMapPrototype> CurrentlyEligibleMaps()
Returns
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GetSelectedMap()
Declaration
public GameMapPrototype GetSelectedMap()
Returns
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Initialize()
Declaration
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SelectMap(String)
Declaration
public void SelectMap(string gameMap)
Parameters
Type |
Name |
Description |
System.String |
gameMap |
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SelectMapByConfigRules()
Declaration
public void SelectMapByConfigRules()
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SelectMapFromRotationQueue(Boolean)
Declaration
public void SelectMapFromRotationQueue(bool markAsPlayed = false)
Parameters
Type |
Name |
Description |
System.Boolean |
markAsPlayed |
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SelectMapRandom()
Declaration
public void SelectMapRandom()
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TrySelectMapIfEligible(String)
Declaration
public bool TrySelectMapIfEligible(string gameMap)
Parameters
Type |
Name |
Description |
System.String |
gameMap |
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Returns
Type |
Description |
System.Boolean |
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Implements