Show / Hide Table of Contents

Namespace Content.Server.NPC.HTN.Preconditions

Classes

ActiveHandComponentPrecondition

Returns true if the active hand entity has the specified components.

ActiveHandEntityPrecondition

Returns true if an entity is held in the active hand.

ActiveHandFreePrecondition

Returns true if the active hand is unoccupied.

BuckledPrecondition

Checks if the owner is buckled or not

CoordinatesInRangePrecondition

Is the specified coordinate in range of us.

CoordinatesNotInRangePrecondition

Is the specified coordinate not in range of us.

GunAmmoPrecondition

Gets ammo for this NPC's selected gun; either active hand or itself.

HasOrdersPrecondition

HTNPrecondition

Condition that needs to be true for a particular primitive task or compound task branch.

KeyExistsPrecondition

PulledPrecondition

Checks if the owner is being pulled or not.

TargetInLOSPrecondition

TargetInRangePrecondition

Is the specified key within the specified range of us.

☀
☾
In This Article
Back to top
Generated by DocFX
☀
☾