Namespace Content.Server.NPC.HTN.Preconditions
Classes
ActiveHandComponentPrecondition
Returns true if the active hand entity has the specified components.
ActiveHandEntityPrecondition
Returns true if an entity is held in the active hand.
ActiveHandFreePrecondition
Returns true if the active hand is unoccupied.
BuckledPrecondition
Checks if the owner is buckled or not
CoordinatesInRangePrecondition
Is the specified coordinate in range of us.
CoordinatesNotInRangePrecondition
Is the specified coordinate not in range of us.
GunAmmoPrecondition
Gets ammo for this NPC's selected gun; either active hand or itself.
HasOrdersPrecondition
HTNPrecondition
Condition that needs to be true for a particular primitive task or compound task branch.
KeyExistsPrecondition
PulledPrecondition
Checks if the owner is being pulled or not.
TargetInLOSPrecondition
TargetInRangePrecondition
Is the specified key within the specified range of us.