Class SalvageMobRestrictionsComponent
This component exists as a sort of stateful marker for a killswitch meant to keep salvage mobs from doing stuff they really shouldn't (attacking station). The main thing is that adding this component ties the mob to whatever it's currently parented to.
Inheritance
System.Object
Robust.Shared.GameObjects.Component
SalvageMobRestrictionsComponent
Implements
Robust.Shared.GameObjects.IComponent
Namespace: Content.Server.Salvage
Assembly: Content.Server.dll
Syntax
public sealed class SalvageMobRestrictionsComponent : Component, IComponent
Fields
| Improve this Doc View SourceLinkedGridEntity
Declaration
public EntityUid LinkedGridEntity
Field Value
Type | Description |
---|---|
Robust.Shared.GameObjects.EntityUid |
Implements
Robust.Shared.GameObjects.IComponent