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Class SalvageMobRestrictionsComponent

This component exists as a sort of stateful marker for a killswitch meant to keep salvage mobs from doing stuff they really shouldn't (attacking station). The main thing is that adding this component ties the mob to whatever it's currently parented to.

Inheritance
System.Object
Robust.Shared.GameObjects.Component
SalvageMobRestrictionsComponent
Implements
Robust.Shared.GameObjects.IComponent
Namespace: Content.Server.Salvage
Assembly: Content.Server.dll
Syntax
public sealed class SalvageMobRestrictionsComponent : Component, IComponent

Fields

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LinkedGridEntity

Declaration
public EntityUid LinkedGridEntity
Field Value
Type Description
Robust.Shared.GameObjects.EntityUid

Implements

Robust.Shared.GameObjects.IComponent
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