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Class SpawnSalvageMissionJob

Inheritance
System.Object
Robust.Shared.CPUJob.JobQueues.Job<System.Boolean>
SpawnSalvageMissionJob
Implements
Robust.Shared.CPUJob.JobQueues.IJob
Namespace: Content.Server.Salvage
Assembly: Content.Server.dll
Syntax
public sealed class SpawnSalvageMissionJob : Job<bool>, IJob

Constructors

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SpawnSalvageMissionJob(Double, IEntityManager, IGameTiming, ILogManager, IMapManager, IPrototypeManager, AnchorableSystem, BiomeSystem, DungeonSystem, MetaDataSystem, EntityUid, SalvageMissionParams, CancellationToken)

Declaration
public SpawnSalvageMissionJob(double maxTime, IEntityManager entManager, IGameTiming timing, ILogManager logManager, IMapManager mapManager, IPrototypeManager protoManager, AnchorableSystem anchorable, BiomeSystem biome, DungeonSystem dungeon, MetaDataSystem metaData, EntityUid station, SalvageMissionParams missionParams, CancellationToken cancellation = null)
Parameters
Type Name Description
System.Double maxTime
IEntityManager entManager
Robust.Shared.Timing.IGameTiming timing
ILogManager logManager
Robust.Shared.Map.IMapManager mapManager
Robust.Shared.Prototypes.IPrototypeManager protoManager
AnchorableSystem anchorable
BiomeSystem biome
DungeonSystem dungeon
MetaDataSystem metaData
EntityUid station
SalvageMissionParams missionParams
CancellationToken cancellation

Fields

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Station

Declaration
public readonly EntityUid Station
Field Value
Type Description
EntityUid

Methods

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Process()

Declaration
protected override Task<bool> Process()
Returns
Type Description
Task<System.Boolean>
Overrides
Robust.Shared.CPUJob.JobQueues.Job<System.Boolean>.Process()

Implements

Robust.Shared.CPUJob.JobQueues.IJob
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