Class FTLComponent
Added to a component when it is queued or is travelling via FTL.
Inheritance
System.Object
FTLComponent
Assembly: Content.Server.dll
Syntax
public sealed class FTLComponent : Component
Fields
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Accumulator
Declaration
Field Value
Type |
Description |
System.Single |
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Dock
Should we dock with the target when arriving or show up nearby.
Declaration
Field Value
Type |
Description |
System.Boolean |
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PriorityTag
If we're docking after FTL what is the prioritised dock tag (if applicable).
Declaration
public string? PriorityTag
Field Value
Type |
Description |
System.Nullable<System.String> |
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StartupTime
Declaration
Field Value
Type |
Description |
System.Single |
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State
Declaration
Field Value
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TargetCoordinates
Declaration
public EntityCoordinates TargetCoordinates
Field Value
Type |
Description |
Robust.Shared.Map.EntityCoordinates |
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TargetUid
Target Uid to dock with at the end of FTL.
Declaration
public EntityUid? TargetUid
Field Value
Type |
Description |
System.Nullable<EntityUid> |
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TravelSound
Declaration
public SoundSpecifier TravelSound
Field Value
Type |
Description |
Robust.Shared.Audio.SoundSpecifier |
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TravelStream
Declaration
public IPlayingAudioStream TravelStream
Field Value
Type |
Description |
Robust.Shared.Audio.IPlayingAudioStream |
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TravelTime
Declaration
Field Value
Type |
Description |
System.Single |
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