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Class FTLComponent

Added to a component when it is queued or is travelling via FTL.

Inheritance
System.Object
FTLComponent
Namespace: Content.Server.Shuttles.Components
Assembly: Content.Server.dll
Syntax
public sealed class FTLComponent : Component

Fields

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Accumulator

Declaration
public float Accumulator
Field Value
Type Description
System.Single
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Dock

Should we dock with the target when arriving or show up nearby.

Declaration
public bool Dock
Field Value
Type Description
System.Boolean
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PriorityTag

If we're docking after FTL what is the prioritised dock tag (if applicable).

Declaration
public string? PriorityTag
Field Value
Type Description
System.Nullable<System.String>
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StartupTime

Declaration
public float StartupTime
Field Value
Type Description
System.Single
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State

Declaration
public FTLState State
Field Value
Type Description
FTLState
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TargetCoordinates

Declaration
public EntityCoordinates TargetCoordinates
Field Value
Type Description
Robust.Shared.Map.EntityCoordinates
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TargetUid

Target Uid to dock with at the end of FTL.

Declaration
public EntityUid? TargetUid
Field Value
Type Description
System.Nullable<EntityUid>
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TravelSound

Declaration
public SoundSpecifier TravelSound
Field Value
Type Description
Robust.Shared.Audio.SoundSpecifier
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TravelStream

Declaration
public IPlayingAudioStream TravelStream
Field Value
Type Description
Robust.Shared.Audio.IPlayingAudioStream
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TravelTime

Declaration
public float TravelTime
Field Value
Type Description
System.Single
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