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Namespace Content.Server.Shuttles.Components

Classes

ArrivalsBlacklistComponent

This is used for blacklisting entities from being on the arrivals shuttle when it goes FTL.

ArrivalsShuttleComponent

ArrivalsSourceComponent

Added to a designated arrivals station for players to spawn at, if enabled.

AutoDockComponent

Added to entities when they are actively trying to dock with something else. We track it because checking every dock constantly would be expensive.

DockingComponent

EmergencyShuttleConsoleComponent

EscapePodComponent

If added to a grid gets launched when the emergency shuttle launches.

FTLComponent

Added to a component when it is queued or is travelling via FTL.

FTLDestinationComponent

GridFillComponent

If added to an airlock will try to autofill a grid onto it on MapInit

GridSpawnComponent

Similar to GridFillComponent except spawns the grid near to the station.

IFFConsoleComponent

PendingClockInComponent

Added to arrivals latejoins until they have arrived at the station.

PriorityDockComponent

Given priority when considering where to dock.

RecentlyDockedComponent

Added to DockingComponent that have recently undocked. This checks for whether they've left the specified radius before allowing them to automatically dock again.

ShuttleComponent

ShuttleConsoleComponent

SpaceGarbageComponent

Cleanup component that deletes the entity if it has a cross-grid collision. Useful for small, unimportant items like bullets to avoid generating many contacts.

StationArrivalsComponent

Added to a station that is available for arrivals shuttles.

StationCentcommComponent

Spawns Central Command (emergency destination) for a station.

StationEmergencyShuttleComponent

This is used for controlling evacuation for a station.

ThrusterComponent

Enums

ThrusterType

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