Namespace Content.Server.Shuttles.Components
Classes
ArrivalsBlacklistComponent
This is used for blacklisting entities from being on the arrivals shuttle when it goes FTL.
ArrivalsShuttleComponent
ArrivalsSourceComponent
Added to a designated arrivals station for players to spawn at, if enabled.
AutoDockComponent
Added to entities when they are actively trying to dock with something else. We track it because checking every dock constantly would be expensive.
DockingComponent
EmergencyShuttleConsoleComponent
EscapePodComponent
If added to a grid gets launched when the emergency shuttle launches.
FTLComponent
Added to a component when it is queued or is travelling via FTL.
FTLDestinationComponent
GridFillComponent
If added to an airlock will try to autofill a grid onto it on MapInit
GridSpawnComponent
Similar to GridFillComponent except spawns the grid near to the station.
IFFConsoleComponent
PendingClockInComponent
Added to arrivals latejoins until they have arrived at the station.
PriorityDockComponent
Given priority when considering where to dock.
RecentlyDockedComponent
Added to DockingComponent that have recently undocked. This checks for whether they've left the specified radius before allowing them to automatically dock again.
ShuttleComponent
ShuttleConsoleComponent
SpaceGarbageComponent
Cleanup component that deletes the entity if it has a cross-grid collision. Useful for small, unimportant items like bullets to avoid generating many contacts.
StationArrivalsComponent
Added to a station that is available for arrivals shuttles.
StationCentcommComponent
Spawns Central Command (emergency destination) for a station.
StationEmergencyShuttleComponent
This is used for controlling evacuation for a station.