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Class StationSystem

System that manages stations. A station is, by default, just a name, optional map prototype, and optional grids. For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.

Inheritance
System.Object
StationSystem
Namespace: Content.Server.Station.Systems
Assembly: Content.Server.dll
Syntax
public sealed class StationSystem : EntitySystem

Methods

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AddGridToStation(EntityUid, EntityUid, MapGridComponent, StationDataComponent, Nullable<String>)

Adds the given grid to a station.

Declaration
public void AddGridToStation(EntityUid station, EntityUid mapGrid, MapGridComponent gridComponent = null, StationDataComponent stationData = null, string? name = null)
Parameters
Type Name Description
EntityUid station

Station to attach the grid to.

EntityUid mapGrid

Grid to attach.

Robust.Shared.Map.Components.MapGridComponent gridComponent

Resolve pattern, grid component of mapGrid.

StationDataComponent stationData

Resolve pattern, station data component of station.

System.Nullable<System.String> name

The name to assign to the grid if any.

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DeleteStation(EntityUid, StationDataComponent)

Deletes the given station.

Declaration
public void DeleteStation(EntityUid station, StationDataComponent stationData = null)
Parameters
Type Name Description
EntityUid station

Station to delete.

StationDataComponent stationData

Resolve pattern, station data component of station.

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GetInOwningStation(EntityUid, Single)

Tries to retrieve a filter for everything in the station the source is on.

Declaration
public Filter GetInOwningStation(EntityUid source, float range = 32F)
Parameters
Type Name Description
EntityUid source

The entity to use to find the station.

System.Single range

The range around the station

Returns
Type Description
Robust.Shared.Player.Filter
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GetInStation(StationDataComponent, Single)

Retrieves a filter for everything in a particular station or near its member grids.

Declaration
public Filter GetInStation(StationDataComponent dataComponent, float range = 32F)
Parameters
Type Name Description
StationDataComponent dataComponent
System.Single range
Returns
Type Description
Robust.Shared.Player.Filter
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GetLargestGrid(StationDataComponent)

Gets the largest member grid from a station.

Declaration
public EntityUid? GetLargestGrid(StationDataComponent component)
Parameters
Type Name Description
StationDataComponent component
Returns
Type Description
System.Nullable<EntityUid>
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GetOwningStation(EntityUid, Nullable<TransformComponent>)

Gets the station that "owns" the given entity (essentially, the station the grid it's on is attached to)

Declaration
public EntityUid? GetOwningStation(EntityUid entity, TransformComponent? xform = null)
Parameters
Type Name Description
EntityUid entity

Entity to find the owner of.

System.Nullable<TransformComponent> xform

Resolve pattern, transform of the entity.

Returns
Type Description
System.Nullable<EntityUid>

The owning station, if any.

Remarks

This does not remember what station an entity started on, it simply checks where it is currently located.

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GetStationInMap(MapId)

Returns the first station that has a grid in a certain map. If the map has no stations, null is returned instead.

Declaration
public EntityUid? GetStationInMap(MapId map)
Parameters
Type Name Description
Robust.Shared.Map.MapId map
Returns
Type Description
System.Nullable<EntityUid>
Remarks

If there are multiple stations on a map it is probably arbitrary which one is returned.

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GetStations()

Declaration
public List<EntityUid> GetStations()
Returns
Type Description
List<EntityUid>
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GetStationsSet()

Declaration
public HashSet<EntityUid> GetStationsSet()
Returns
Type Description
HashSet<EntityUid>
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Initialize()

Declaration
public override void Initialize()
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InitializeNewStation(StationConfig, Nullable<IEnumerable<EntityUid>>, Nullable<String>)

Initializes a new station with the given information.

Declaration
public EntityUid InitializeNewStation(StationConfig stationConfig, IEnumerable<EntityUid>? gridIds, string? name = null)
Parameters
Type Name Description
StationConfig stationConfig

The game map prototype used, if any.

System.Nullable<IEnumerable<EntityUid>> gridIds

All grids that should be added to the station.

System.Nullable<System.String> name

Optional override for the station name.

Returns
Type Description
EntityUid

The initialized station.

Remarks

This is for ease of use, manually spawning the entity works just fine.

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RemoveGridFromStation(EntityUid, EntityUid, MapGridComponent, StationDataComponent)

Removes the given grid from a station.

Declaration
public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, MapGridComponent gridComponent = null, StationDataComponent stationData = null)
Parameters
Type Name Description
EntityUid station

Station to remove the grid from.

EntityUid mapGrid

Grid to remove

Robust.Shared.Map.Components.MapGridComponent gridComponent

Resolve pattern, grid component of mapGrid.

StationDataComponent stationData

Resolve pattern, station data component of station.

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RenameStation(EntityUid, String, Boolean, StationDataComponent, Nullable<MetaDataComponent>)

Renames the given station.

Declaration
public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent stationData = null, MetaDataComponent? metaData = null)
Parameters
Type Name Description
EntityUid station

Station to rename.

System.String name

The new name to apply.

System.Boolean loud

Whether or not to announce the rename.

StationDataComponent stationData

Resolve pattern, station data component of station.

System.Nullable<MetaDataComponent> metaData

Resolve pattern, metadata component of station.

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Shutdown()

Declaration
public override void Shutdown()
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