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Namespace Content.Server.Station.Systems

Classes

PlayerSpawningEvent

Ordered broadcast event fired on any spawner eligible to attempt to spawn a player. This event's success is measured by if SpawnResult is not null. You should not make this event's success rely on random chance. This event is designed to use ordered handling. You probably want SpawnPointSystem to be the last handler.

StationGridAddedEvent

Directed event fired on a station when a grid becomes a member of the station.

StationGridRemovedEvent

Directed event fired on a station when a grid is no longer a member of the station.

StationInitializedEvent

Broadcast event fired when a station is first set up. This is the ideal point to add components to it.

StationJobsSystem

Manages job slots for stations.

StationNameSystem

This handles naming stations.

StationRenamedEvent

Directed event fired on a station when it is renamed.

StationSpawningSystem

Manages spawning into the game, tracking available spawn points. Also provides helpers for spawning in the player's mob.

StationSystem

System that manages stations. A station is, by default, just a name, optional map prototype, and optional grids. For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.

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