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Class AnomalySpawnRule

Inheritance
System.Object
GameRuleSystem<AnomalySpawnRuleComponent>
StationEventSystem<AnomalySpawnRuleComponent>
AnomalySpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>

Methods

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Added(EntityUid, AnomalySpawnRuleComponent, GameRuleComponent, GameRuleAddedEvent)

Declaration
protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
Parameters
Type Name Description
EntityUid uid
AnomalySpawnRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.AnomalySpawnRuleComponent>.Added(EntityUid, Content.Server.StationEvents.Components.AnomalySpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent)
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Started(EntityUid, AnomalySpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
AnomalySpawnRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.AnomalySpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.AnomalySpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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