Class AnomalySpawnRule
Inheritance
System.Object
AnomalySpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class AnomalySpawnRule : StationEventSystem<AnomalySpawnRuleComponent>
Methods
| Improve this Doc View SourceAdded(EntityUid, AnomalySpawnRuleComponent, GameRuleComponent, GameRuleAddedEvent)
Declaration
protected override void Added(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
AnomalySpawnRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.AnomalySpawnRuleComponent>.Added(EntityUid, Content.Server.StationEvents.Components.AnomalySpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent)
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Improve this Doc
View Source
Started(EntityUid, AnomalySpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, AnomalySpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
AnomalySpawnRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.AnomalySpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.AnomalySpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)