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Class CargoGiftsRule

Inheritance
System.Object
GameRuleSystem<CargoGiftsRuleComponent>
StationEventSystem<CargoGiftsRuleComponent>
CargoGiftsRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class CargoGiftsRule : StationEventSystem<CargoGiftsRuleComponent>

Methods

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ActiveTick(EntityUid, CargoGiftsRuleComponent, GameRuleComponent, Single)

Called on an active gamerule entity in the Update function

Declaration
protected override void ActiveTick(EntityUid uid, CargoGiftsRuleComponent component, GameRuleComponent gameRule, float frameTime)
Parameters
Type Name Description
EntityUid uid
CargoGiftsRuleComponent component
GameRuleComponent gameRule
System.Single frameTime
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.CargoGiftsRuleComponent>.ActiveTick(EntityUid, Content.Server.StationEvents.Components.CargoGiftsRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, System.Single)
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Added(EntityUid, CargoGiftsRuleComponent, GameRuleComponent, GameRuleAddedEvent)

Declaration
protected override void Added(EntityUid uid, CargoGiftsRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
Parameters
Type Name Description
EntityUid uid
CargoGiftsRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.CargoGiftsRuleComponent>.Added(EntityUid, Content.Server.StationEvents.Components.CargoGiftsRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleAddedEvent)
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