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Class FalseAlarmRule

Inheritance
System.Object
GameRuleSystem<FalseAlarmRuleComponent>
StationEventSystem<FalseAlarmRuleComponent>
FalseAlarmRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class FalseAlarmRule : StationEventSystem<FalseAlarmRuleComponent>

Methods

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Started(EntityUid, FalseAlarmRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, FalseAlarmRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
FalseAlarmRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.FalseAlarmRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.FalseAlarmRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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