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Class GetSeverityModifierEvent

Raised broadcast to determine what the severity modifier should be for an event, some positive number that can be multiplied with various things. Handled by usually other game rules (like the ramping scheduler). Most events should try and make use of this if possible.

Inheritance
System.Object
GetSeverityModifierEvent
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class GetSeverityModifierEvent : EntityEventArgs

Fields

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Modifier

Should be multiplied/added to rather than set, for commutativity.

Declaration
public float Modifier
Field Value
Type Description
System.Single
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