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Class LoneOpsSpawnRule

Inheritance
System.Object
GameRuleSystem<LoneOpsSpawnRuleComponent>
StationEventSystem<LoneOpsSpawnRuleComponent>
LoneOpsSpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleComponent>

Methods

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Ended(EntityUid, LoneOpsSpawnRuleComponent, GameRuleComponent, GameRuleEndedEvent)

Declaration
protected override void Ended(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type Name Description
EntityUid uid
LoneOpsSpawnRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent>.Ended(EntityUid, Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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Started(EntityUid, LoneOpsSpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
LoneOpsSpawnRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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