Class LoneOpsSpawnRule
Inheritance
System.Object
LoneOpsSpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleComponent>
Methods
| Improve this Doc View SourceEnded(EntityUid, LoneOpsSpawnRuleComponent, GameRuleComponent, GameRuleEndedEvent)
Declaration
protected override void Ended(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
LoneOpsSpawnRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent>.Ended(EntityUid, Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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View Source
Started(EntityUid, LoneOpsSpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, LoneOpsSpawnRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
LoneOpsSpawnRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.LoneOpsSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)