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Class MassHallucinationsRule

Inheritance
System.Object
GameRuleSystem<MassHallucinationsRuleComponent>
StationEventSystem<MassHallucinationsRuleComponent>
MassHallucinationsRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class MassHallucinationsRule : StationEventSystem<MassHallucinationsRuleComponent>

Methods

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Ended(EntityUid, MassHallucinationsRuleComponent, GameRuleComponent, GameRuleEndedEvent)

Declaration
protected override void Ended(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
Parameters
Type Name Description
EntityUid uid
MassHallucinationsRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.MassHallucinationsRuleComponent>.Ended(EntityUid, Content.Server.StationEvents.Components.MassHallucinationsRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleEndedEvent)
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Started(EntityUid, MassHallucinationsRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, MassHallucinationsRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
MassHallucinationsRuleComponent component
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.MassHallucinationsRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.MassHallucinationsRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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