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Class NinjaSpawnRule

Event for spawning a Space Ninja mid-game.

Inheritance
System.Object
GameRuleSystem<NinjaSpawnRuleComponent>
StationEventSystem<NinjaSpawnRuleComponent>
NinjaSpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class NinjaSpawnRule : StationEventSystem<NinjaSpawnRuleComponent>

Methods

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Started(EntityUid, NinjaSpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)

Declaration
protected override void Started(EntityUid uid, NinjaSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type Name Description
EntityUid uid
NinjaSpawnRuleComponent comp
GameRuleComponent gameRule
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent args
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.NinjaSpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.NinjaSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)
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