Class NinjaSpawnRule
Event for spawning a Space Ninja mid-game.
Inheritance
System.Object
NinjaSpawnRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class NinjaSpawnRule : StationEventSystem<NinjaSpawnRuleComponent>
Methods
| Improve this Doc View SourceStarted(EntityUid, NinjaSpawnRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, NinjaSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
NinjaSpawnRuleComponent | comp | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.NinjaSpawnRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.NinjaSpawnRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)