Class RandomSentienceRule
Inheritance
System.Object
RandomSentienceRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class RandomSentienceRule : StationEventSystem<RandomSentienceRuleComponent>
Methods
| Improve this Doc View SourceStarted(EntityUid, RandomSentienceRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, RandomSentienceRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
RandomSentienceRuleComponent | component | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.RandomSentienceRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.RandomSentienceRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)