Class SolarFlareRule
Inheritance
System.Object
SolarFlareRule
Namespace: Content.Server.StationEvents.Events
Assembly: Content.Server.dll
Syntax
public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
Methods
| Improve this Doc View SourceActiveTick(EntityUid, SolarFlareRuleComponent, GameRuleComponent, Single)
Declaration
protected override void ActiveTick(EntityUid uid, SolarFlareRuleComponent component, GameRuleComponent gameRule, float frameTime)
Parameters
Type | Name | Description |
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EntityUid | uid | |
SolarFlareRuleComponent | component | |
GameRuleComponent | gameRule | |
System.Single | frameTime |
Overrides
Content.Server.GameTicking.Rules.GameRuleSystem<Content.Server.StationEvents.Components.SolarFlareRuleComponent>.ActiveTick(EntityUid, Content.Server.StationEvents.Components.SolarFlareRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, System.Single)
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Initialize()
Declaration
public override void Initialize()
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.SolarFlareRuleComponent>.Initialize()
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Started(EntityUid, SolarFlareRuleComponent, GameRuleComponent, GameRuleStartedEvent)
Declaration
protected override void Started(EntityUid uid, SolarFlareRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
Parameters
Type | Name | Description |
---|---|---|
EntityUid | uid | |
SolarFlareRuleComponent | comp | |
GameRuleComponent | gameRule | |
Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent | args |
Overrides
Content.Server.StationEvents.Events.StationEventSystem<Content.Server.StationEvents.Components.SolarFlareRuleComponent>.Started(EntityUid, Content.Server.StationEvents.Components.SolarFlareRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleComponent, Content.Server.GameTicking.Rules.Components.GameRuleStartedEvent)