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Class PendingZombieComponent

Temporary because diseases suck.

Inheritance
System.Object
PendingZombieComponent
Namespace: Content.Server.Zombies
Assembly: Content.Server.dll
Syntax
public sealed class PendingZombieComponent : Component

Fields

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Action

Declaration
public EntityUid? Action
Field Value
Type Description
System.Nullable<EntityUid>
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CritDamageMultiplier

A multiplier for Damage applied when the entity is in critical condition.

Declaration
public float CritDamageMultiplier
Field Value
Type Description
System.Single
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Damage

Damage dealt every second to infected individuals.

Declaration
public DamageSpecifier Damage
Field Value
Type Description
DamageSpecifier
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GracePeriod

The amount of time left before the infected begins to take damage.

Declaration
public TimeSpan GracePeriod
Field Value
Type Description
TimeSpan
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InfectionWarningChance

The chance each second that a warning will be shown.

Declaration
public float InfectionWarningChance
Field Value
Type Description
System.Single
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InfectionWarnings

Infection warnings shown as popups

Declaration
public List<string> InfectionWarnings
Field Value
Type Description
List<System.String>
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NextTick

Declaration
public TimeSpan NextTick
Field Value
Type Description
TimeSpan
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