Class PendingZombieComponent
Temporary because diseases suck.
Inheritance
System.Object
PendingZombieComponent
Namespace: Content.Server.Zombies
Assembly: Content.Server.dll
Syntax
public sealed class PendingZombieComponent : Component
Fields
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Declaration
public EntityUid? Action
Field Value
Type | Description |
---|---|
System.Nullable<EntityUid> |
CritDamageMultiplier
A multiplier for Damage applied when the entity is in critical condition.
Declaration
public float CritDamageMultiplier
Field Value
Type | Description |
---|---|
System.Single |
Damage
Damage dealt every second to infected individuals.
Declaration
public DamageSpecifier Damage
Field Value
Type | Description |
---|---|
DamageSpecifier |
GracePeriod
The amount of time left before the infected begins to take damage.
Declaration
public TimeSpan GracePeriod
Field Value
Type | Description |
---|---|
TimeSpan |
InfectionWarningChance
The chance each second that a warning will be shown.
Declaration
public float InfectionWarningChance
Field Value
Type | Description |
---|---|
System.Single |
InfectionWarnings
Infection warnings shown as popups
Declaration
public List<string> InfectionWarnings
Field Value
Type | Description |
---|---|
List<System.String> |
NextTick
Declaration
public TimeSpan NextTick
Field Value
Type | Description |
---|---|
TimeSpan |