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Class CCVars

Inheritance
System.Object
Robust.Shared.CVars
CCVars
Namespace: Content.Shared.CCVar
Assembly: Content.Shared.dll
Syntax
public sealed class CCVars : CVars

Fields

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AdminAlertExplosionMinIntensity

Minimum explosion intensity to create an admin alert message. -1 to disable the alert.

Declaration
public static readonly CVarDef<int> AdminAlertExplosionMinIntensity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminAlertParticleAcceleratorMinPowerState

Minimum particle accelerator strength to create an admin alert message.

Declaration
public static readonly CVarDef<int> AdminAlertParticleAcceleratorMinPowerState
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminAnnounceLogin

Declaration
public static readonly CVarDef<bool> AdminAnnounceLogin
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminAnnounceLogout

Declaration
public static readonly CVarDef<bool> AdminAnnounceLogout
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminChatSoundPath

Declaration
public static readonly CVarDef<string> AdminChatSoundPath
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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AdminChatSoundVolume

Declaration
public static readonly CVarDef<float> AdminChatSoundVolume
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AdminDeadminOnJoin

If an admin joins a round by reading up or using the late join button, automatically de-admin them.

Declaration
public static readonly CVarDef<bool> AdminDeadminOnJoin
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminLogsClientBatchSize

Declaration
public static readonly CVarDef<int> AdminLogsClientBatchSize
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminLogsDropThreshold

Declaration
public static readonly CVarDef<int> AdminLogsDropThreshold
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminLogsEnabled

Controls if admin logs are enabled. Highly recommended to shut this off for development.

Declaration
public static readonly CVarDef<bool> AdminLogsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminLogsPreRoundQueueMax

Declaration
public static readonly CVarDef<int> AdminLogsPreRoundQueueMax
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminLogsQueueMax

Declaration
public static readonly CVarDef<int> AdminLogsQueueMax
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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AdminLogsQueueSendDelay

Declaration
public static readonly CVarDef<float> AdminLogsQueueSendDelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AdminLogsServerName

Declaration
public static readonly CVarDef<string> AdminLogsServerName
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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AdminLoocEnabled

Declaration
public static readonly CVarDef<bool> AdminLoocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminOocEnabled

Declaration
public static readonly CVarDef<bool> AdminOocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminShowPIIOnBan

Declaration
public static readonly CVarDef<bool> AdminShowPIIOnBan
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AdminSoundsEnabled

Declaration
public static readonly CVarDef<bool> AdminSoundsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AfkTime

How long a client can go without any input before being considered AFK.

Declaration
public static readonly CVarDef<float> AfkTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AmbienceMultiplier

Declaration
public const float AmbienceMultiplier = null
Field Value
Type Description
System.Single
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AmbienceVolume

Ambience volume.

Declaration
public static readonly CVarDef<float> AmbienceVolume
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AmbientCooldown

How long we'll wait until re-sampling nearby objects for ambience. Should be pretty fast, but doesn't have to match the tick rate.

Declaration
public static readonly CVarDef<float> AmbientCooldown
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AmbientMusicMultiplier

Declaration
public const float AmbientMusicMultiplier = null
Field Value
Type Description
System.Single
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AmbientMusicVolume

Ambience music volume.

Declaration
public static readonly CVarDef<float> AmbientMusicVolume
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AmbientRange

How large of a range to sample for ambience.

Declaration
public static readonly CVarDef<float> AmbientRange
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AnomalyGenerationGridBoundsScale

A scale factor applied to a grid's bounds when trying to find a spot to randomly generate an anomaly.

Declaration
public static readonly CVarDef<float> AnomalyGenerationGridBoundsScale
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ArrivalsCooldown

Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.

Declaration
public static readonly CVarDef<float> ArrivalsCooldown
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ArrivalsMap

The map to use for the arrivals station.

Declaration
public static readonly CVarDef<string> ArrivalsMap
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ArrivalsReturns

Are players allowed to return on the arrivals shuttle.

Declaration
public static readonly CVarDef<bool> ArrivalsReturns
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ArrivalsShuttles

Whether the arrivals shuttle is enabled.

Declaration
public static readonly CVarDef<bool> ArrivalsShuttles
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ArtifactRoundEndTimer

How many times per second artifacts when the round is over. If set to 0, they won't activate (on a timer) when the round ends.

Declaration
public static readonly CVarDef<float> ArtifactRoundEndTimer
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AtmosGridImpulse

Whether explosive depressurization will cause the grid to gain an impulse. Needs MonstermosEqualization and MonstermosDepressurization to be enabled to work.

Declaration
public static readonly CVarDef<bool> AtmosGridImpulse
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AtmosMaxProcessTime

Maximum time in milliseconds that atmos can take processing.

Declaration
public static readonly CVarDef<float> AtmosMaxProcessTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AtmosSpacingEscapeRatio

What fraction of air from a spaced tile escapes every tick. 1.0 for instant spacing, 0.2 means 20% of remaining air lost each time

Declaration
public static readonly CVarDef<float> AtmosSpacingEscapeRatio
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AtmosSpacingMaxWind

How much wind can go through a single tile before that tile doesn't depressurize itself (I.e spacing is limited in large rooms heading into smaller spaces)

Declaration
public static readonly CVarDef<float> AtmosSpacingMaxWind
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AtmosSpacingMinGas

Minimum amount of air allowed on a spaced tile before it is reset to 0 immediately in kPa Since the decay due to SpacingEscapeRatio follows a curve, it would never reach 0.0 exactly unless we truncate it somewhere.

Declaration
public static readonly CVarDef<float> AtmosSpacingMinGas
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AtmosTickRate

Atmos tickrate in TPS. Atmos processing will happen every 1/TPS seconds.

Declaration
public static readonly CVarDef<float> AtmosTickRate
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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AutosaveDirectory

Directory in server user data to save to. Saves will be inside folders in this directory.

Declaration
public static readonly CVarDef<string> AutosaveDirectory
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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AutosaveEnabled

Will mapping mode enable autosaves when it's activated?

Declaration
public static readonly CVarDef<bool> AutosaveEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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AutosaveInterval

Autosave interval in seconds.

Declaration
public static readonly CVarDef<float> AutosaveInterval
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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BanHardwareIds

Declaration
public static readonly CVarDef<bool> BanHardwareIds
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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BiomassEasyMode

Enabled: Cloning has 70% cost and reclaimer will refuse to reclaim corpses with souls. (For LRP). Disabled: Cloning has full biomass cost and reclaimer can reclaim corpses with souls. (Playtested and balanced for MRP+).

Declaration
public static readonly CVarDef<bool> BiomassEasyMode
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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BrandingSteam

Declaration
public static readonly CVarDef<bool> BrandingSteam
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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CameraRotationLocked

If true then the camera will match the grid / map and is unchangeable.

  • When traversing grids it will snap to 0 degrees rotation. False means the player has control over the camera rotation.
  • When traversing grids it will snap to the nearest cardinal which will generally be imperceptible.
Declaration
public static readonly CVarDef<bool> CameraRotationLocked
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ChatMaxMessageLength

Declaration
public static readonly CVarDef<int> ChatMaxMessageLength
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ChatPunctuation

Adds a period at the end of a sentence if the sentence ends in a letter.

Declaration
public static readonly CVarDef<bool> ChatPunctuation
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ChatSanitizerEnabled

Declaration
public static readonly CVarDef<bool> ChatSanitizerEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ChatShowTypingIndicator

Declaration
public static readonly CVarDef<bool> ChatShowTypingIndicator
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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CombatModeIndicatorsPointShow

Declaration
public static readonly CVarDef<bool> CombatModeIndicatorsPointShow
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ConfigPresetDebug

Whether to load the preset debug CVars. Even when true, these are only loaded if the game is compiled with DEBUG set.

Declaration
public static readonly CVarDef<bool> ConfigPresetDebug
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ConfigPresetDevelopment

Whether to load the preset development CVars. This disables some things like lobby to make development easier. Even when true, these are only loaded if the game is compiled with DEVELOPMENT set.

Declaration
public static readonly CVarDef<bool> ConfigPresetDevelopment
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ConfigPresets

Configuration presets to load during startup. Multiple presets can be separated by comma and are loaded in order.

Declaration
public static readonly CVarDef<string> ConfigPresets
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
Remarks

Loaded presets must be located under the ConfigPresets/ resource directory and end with the .toml extension. Only the file name (without extension) must be given for this variable.

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ConsoleLoginHostUser

Automatically log in the given user as host, equivalent to the promotehost command.

Declaration
public static readonly CVarDef<string> ConsoleLoginHostUser
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ConsoleLoginLocal

Declaration
public static readonly CVarDef<bool> ConsoleLoginLocal
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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CrewManifestOrdering

Dictates the order the crew manifest will appear in, in terms of its sections. Sections not in this list will appear at the end of the list, in no specific order.

Declaration
public static readonly CVarDef<string> CrewManifestOrdering
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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CrewManifestUnsecure

Setting this allows the crew manifest to be viewed from 'unsecure' entities, such as the PDA.

Declaration
public static readonly CVarDef<bool> CrewManifestUnsecure
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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CrewManifestWithoutEntity

Setting this allows a crew manifest to be opened from any window that has a crew manifest button, and sends the correct message. If this is false, only in-game entities will allow you to see the crew manifest, if the functionality is coded in. Having administrator priveledge ignores this, but will still hide the button in UI windows.

Declaration
public static readonly CVarDef<bool> CrewManifestWithoutEntity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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CritLoocEnabled

True: Crit players can use LOOC False: Crit player LOOC gets redirected to dead chat

Declaration
public static readonly CVarDef<bool> CritLoocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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DatabaseEngine

Declaration
public static readonly CVarDef<string> DatabaseEngine
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabasePgConcurrency

Max amount of concurrent Postgres database operations.

Declaration
public static readonly CVarDef<int> DatabasePgConcurrency
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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DatabasePgDatabase

Declaration
public static readonly CVarDef<string> DatabasePgDatabase
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabasePgHost

Declaration
public static readonly CVarDef<string> DatabasePgHost
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabasePgPassword

Declaration
public static readonly CVarDef<string> DatabasePgPassword
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabasePgPort

Declaration
public static readonly CVarDef<int> DatabasePgPort
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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DatabasePgUsername

Declaration
public static readonly CVarDef<string> DatabasePgUsername
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabaseSqliteConcurrency

Amount of concurrent SQLite database operations.

Declaration
public static readonly CVarDef<int> DatabaseSqliteConcurrency
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Note that SQLite is not a properly asynchronous database and also has limited read/write concurrency. Increasing this number may allow more concurrent reads, but it probably won't matter much. SQLite operations are normally ran on the thread pool, which may cause thread pool starvation if the concurrency is too high.

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DatabaseSqliteDbPath

Declaration
public static readonly CVarDef<string> DatabaseSqliteDbPath
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DatabaseSqliteDelay

Milliseconds to asynchronously delay all SQLite database acquisitions with.

Declaration
public static readonly CVarDef<int> DatabaseSqliteDelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Defaults to 1 on DEBUG, 0 on RELEASE. This is intended to help catch .Result deadlock bugs that only happen on postgres (because SQLite is not actually asynchronous normally)

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DatabaseSynchronous

Declaration
public static readonly CVarDef<bool> DatabaseSynchronous
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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DeadLoocEnabled

True: Dead players can use LOOC False: Dead player LOOC gets redirected to dead chat

Declaration
public static readonly CVarDef<bool> DeadLoocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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DebugCoordinatesAdminOnly

Whether or not coordinates on the Debug overlay should only be available to admins.

Declaration
public static readonly CVarDef<bool> DebugCoordinatesAdminOnly
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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DefaultScreenChatSize

Declaration
public static readonly CVarDef<string> DefaultScreenChatSize
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DepartmentBanDefaultSeverity

Default severity for department bans

Declaration
public static readonly CVarDef<string> DepartmentBanDefaultSeverity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DestinationFile

Declaration
public static readonly CVarDef<string> DestinationFile
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DisablingOOCDisablesRelay

If true, whenever OOC is disabled the Discord OOC relay will also be disabled.

Declaration
public static readonly CVarDef<bool> DisablingOOCDisablesRelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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DiscordAHelpAvatar

The avatar to use for the webhook. Should be an URL.

Declaration
public static readonly CVarDef<string> DiscordAHelpAvatar
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DiscordAHelpFooterIcon

The server icon to use in the Discord ahelp embed footer. Valid values are specified at https://discord.com/developers/docs/resources/channel#embed-object-embed-footer-structure.

Declaration
public static readonly CVarDef<string> DiscordAHelpFooterIcon
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DiscordAHelpWebhook

URL of the Discord webhook which will relay all ahelp messages.

Declaration
public static readonly CVarDef<string> DiscordAHelpWebhook
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DiscordRoundEndRoleWebhook

Role id for the Discord webhook to ping when the round ends.

Declaration
public static readonly CVarDef<string> DiscordRoundEndRoleWebhook
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DiscordRoundUpdateWebhook

URL of the Discord webhook which will relay round restart messages.

Declaration
public static readonly CVarDef<string> DiscordRoundUpdateWebhook
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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DragDropDeadZone

Deadzone for drag-drop interactions.

Declaration
public static readonly CVarDef<float> DragDropDeadZone
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EmergencyEarlyLaunchAllowed

Is the emergency shuttle allowed to be early launched.

Declaration
public static readonly CVarDef<bool> EmergencyEarlyLaunchAllowed
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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EmergencyRecallTurningPoint

The percentage of time passed from the initial call to when the shuttle can no longer be recalled. ex. a call time of 10min and turning point of 0.5 means the shuttle cannot be recalled after 5 minutes.

Declaration
public static readonly CVarDef<float> EmergencyRecallTurningPoint
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EmergencyShuttleAuthorizeTime

How long after the console is authorized for the shuttle to early launch.

Declaration
public static readonly CVarDef<float> EmergencyShuttleAuthorizeTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EmergencyShuttleAutoCallExtensionTime

Time in minutes after the round was extended (by recalling the shuttle) to call the shuttle again.

Declaration
public static readonly CVarDef<int> EmergencyShuttleAutoCallExtensionTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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EmergencyShuttleAutoCallTime

Time in minutes after round start to auto-call the shuttle. Set to zero to disable.

Declaration
public static readonly CVarDef<int> EmergencyShuttleAutoCallTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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EmergencyShuttleDockTime

How long the emergency shuttle remains docked with the station, in seconds.

Declaration
public static readonly CVarDef<float> EmergencyShuttleDockTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EmergencyShuttleEnabled

Whether the emergency shuttle is enabled or should the round just end.

Declaration
public static readonly CVarDef<bool> EmergencyShuttleEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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EmergencyShuttleMaxTransitTime

The maximum time for the emergency shuttle to arrive at centcomm.

Declaration
public static readonly CVarDef<float> EmergencyShuttleMaxTransitTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EmergencyShuttleMinTransitTime

The minimum time for the emergency shuttle to arrive at centcomm.

Declaration
public static readonly CVarDef<float> EmergencyShuttleMinTransitTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EntityMenuGroupingType

Declaration
public static readonly CVarDef<int> EntityMenuGroupingType
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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EventMusicEnabled

Declaration
public static readonly CVarDef<bool> EventMusicEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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EventsEnabled

Controls if the game should run station events

Declaration
public static readonly CVarDef<bool> EventsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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EventsRampingAverageChaos

Average ending chaos modifier for the ramping event scheduler. Max chaos chosen for a round will deviate from this

Declaration
public static readonly CVarDef<float> EventsRampingAverageChaos
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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EventsRampingAverageEndTime

Average time (in minutes) for when the ramping event scheduler should stop increasing the chaos modifier. Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.

Declaration
public static readonly CVarDef<float> EventsRampingAverageEndTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ExcitedGroups

Whether excited groups will be processed and created.

Declaration
public static readonly CVarDef<bool> ExcitedGroups
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ExcitedGroupsSpaceIsAllConsuming

Whether all tiles in an excited group will clear themselves once being exposed to space. Similar to MonstermosDepressurization, without none of the tile ripping or things being thrown around very violently. Needs ExcitedGroups to be enabled to work.

Declaration
public static readonly CVarDef<bool> ExcitedGroupsSpaceIsAllConsuming
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ExplosionIncrementalTileBreaking

Declaration
public static readonly CVarDef<bool> ExplosionIncrementalTileBreaking
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ExplosionMaxArea

Upper limit on the total area that an explosion can affect before the neighbor-finding algorithm just stops. Defaults to a 60-rile radius explosion.

Declaration
public static readonly CVarDef<int> ExplosionMaxArea
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Actual area may be larger, as it currently doesn't terminate mid neighbor finding. I.e., area may be that of a ~51 tile radius circle instead.

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ExplosionMaxIterations

Upper limit on the number of neighbor finding steps for the explosion system neighbor-finding algorithm.

Declaration
public static readonly CVarDef<int> ExplosionMaxIterations
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Effectively places an upper limit on the range that any explosion can have. In the vast majority of instances, ExplosionMaxArea will likely be hit before this becomes a limiting factor.

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ExplosionMaxProcessingTime

Declaration
public static readonly CVarDef<float> ExplosionMaxProcessingTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ExplosionPersistence

This determines for how many seconds an explosion should stay visible once it has finished expanding.

Declaration
public static readonly CVarDef<float> ExplosionPersistence
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ExplosionSingleTickAreaLimit

If an explosion covers a larger area than this number, the damaging/processing will always start during the next tick, instead of during the same tick that the explosion was generated in.

Declaration
public static readonly CVarDef<int> ExplosionSingleTickAreaLimit
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

This value can be used to ensure that for large explosions the area/tile calculation and the explosion processing/damaging occurs in separate ticks. This helps reduce the single-tick lag if both ExplosionMaxProcessingTime and ExplosionTilesPerTick are large. I.e., instead of a single tick explosion, this cvar allows for a configuration that results in a two-tick explosion, though most of the computational cost is still in the second tick.

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ExplosionSleepNodeSys

If this is true, explosion processing will pause the NodeGroupSystem to pause updating.

Declaration
public static readonly CVarDef<bool> ExplosionSleepNodeSys
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
Remarks

This only takes effect if an explosion needs more than one tick to process (i.e., covers more than ExplosionTilesPerTick tiles). If this is not enabled, the node-system will rebuild its graph every tick as the explosion shreds the station, causing significant slowdown.

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ExplosionThrowLimit

Upper limit on the size of an explosion before physics-throwing is disabled.

Declaration
public static readonly CVarDef<int> ExplosionThrowLimit
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Large nukes tend to generate a lot of shrapnel that flies through space. This can functionally cripple the server TPS for a while after an explosion (or even during, if the explosion is processed incrementally.

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ExplosionTilesPerTick

How many tiles the explosion system will process per tick

Declaration
public static readonly CVarDef<int> ExplosionTilesPerTick
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
Remarks

Setting this too high will put a large load on a single tick. Setting this too low will lead to unnaturally "slow" explosions.

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FireAlarmAllAccess

If fire alarms should have all access, or if activating/resetting these should be restricted to what is dictated on a player's access card. Defaults to true.

Declaration
public static readonly CVarDef<bool> FireAlarmAllAccess
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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FlavorLimit

Flavor limit. This is to ensure that having a large mass of flavors in some food object won't spam a user with flavors.

Declaration
public static readonly CVarDef<int> FlavorLimit
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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FlavorText

Allows flavor text (character descriptions)

Declaration
public static readonly CVarDef<bool> FlavorText
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameAlertLevelChangeDelay

Delay between station alert level changes.

Declaration
public static readonly CVarDef<int> GameAlertLevelChangeDelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GameDiagonalMovement

Declaration
public static readonly CVarDef<bool> GameDiagonalMovement
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameDisallowLateJoins

Controls if players can latejoin at all.

Declaration
public static readonly CVarDef<bool> GameDisallowLateJoins
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameDummyTicker

Disables most functionality in the GameTicker.

Declaration
public static readonly CVarDef<bool> GameDummyTicker
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameLobbyDefaultPreset

Controls the default game preset.

Declaration
public static readonly CVarDef<string> GameLobbyDefaultPreset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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GameLobbyDuration

Controls the duration of the lobby timer in seconds. Defaults to 2 minutes and 30 seconds.

Declaration
public static readonly CVarDef<int> GameLobbyDuration
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GameLobbyEnabled

Controls if the lobby is enabled. If it is not, and there are no available jobs, you may get stuck on a black screen.

Declaration
public static readonly CVarDef<bool> GameLobbyEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameLobbyEnableWin

Controls if people can win the game in Suspicion or Deathmatch.

Declaration
public static readonly CVarDef<bool> GameLobbyEnableWin
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameLobbyFallbackEnabled

Controls if the game can force a different preset if the current preset's criteria are not met.

Declaration
public static readonly CVarDef<bool> GameLobbyFallbackEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameLobbyFallbackPreset

The preset for the game to fall back to if the selected preset could not be used, and fallback is enabled.

Declaration
public static readonly CVarDef<string> GameLobbyFallbackPreset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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GameMap

Controls the game map prototype to load. SS14 stores these prototypes in Prototypes/Maps.

Declaration
public static readonly CVarDef<string> GameMap
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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GameMapMemoryDepth

The depth of the queue used to calculate which map is next in rotation. This is how long the game "remembers" that some map was put in play. Default is 16 rounds.

Declaration
public static readonly CVarDef<int> GameMapMemoryDepth
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GameMapPool

Prototype to use for map pool.

Declaration
public static readonly CVarDef<string> GameMapPool
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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GameMapRotation

Is map rotation enabled?

Declaration
public static readonly CVarDef<bool> GameMapRotation
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameMaxCharacterSlots

Controls the maximum number of character slots a player is allowed to have.

Declaration
public static readonly CVarDef<int> GameMaxCharacterSlots
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GamePersistGuests

When enabled, guests will be assigned permanent UIDs and will have their preferences stored.

Declaration
public static readonly CVarDef<bool> GamePersistGuests
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameRoleTimers

If roles should be restricted based on time.

Declaration
public static readonly CVarDef<bool> GameRoleTimers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GameTableBonk

Make people bonk when trying to climb certain objects like tables.

Declaration
public static readonly CVarDef<bool> GameTableBonk
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GasOverlayThresholds

Declaration
public static readonly CVarDef<int> GasOverlayThresholds
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GCMaximumTimeMs

The maximum amount of time the entity GC can process, in ms.

Declaration
public static readonly CVarDef<int> GCMaximumTimeMs
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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GhostRoleTime

The time you must spend reading the rules, before the "Request" button is enabled

Declaration
public static readonly CVarDef<float> GhostRoleTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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GlobalStatusIconsEnabled

Whether or not status icons are rendered for everyone.

Declaration
public static readonly CVarDef<bool> GlobalStatusIconsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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GridFill

Whether to automatically spawn escape shuttles.

Declaration
public static readonly CVarDef<bool> GridFill
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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HolidaysEnabled

Declaration
public static readonly CVarDef<bool> HolidaysEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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HudFpsCounterVisible

Declaration
public static readonly CVarDef<bool> HudFpsCounterVisible
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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HudHeldItemOffset

Declaration
public static readonly CVarDef<float> HudHeldItemOffset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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HudHeldItemShow

Declaration
public static readonly CVarDef<bool> HudHeldItemShow
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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HudTheme

Declaration
public static readonly CVarDef<int> HudTheme
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ICNameCase

Enables automatically forcing IC name rules. Uppercases the first letter of the first and last words of the name

Declaration
public static readonly CVarDef<bool> ICNameCase
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ICRandomCharacters

Whether or not players' characters are randomly generated rather than using their selected characters in the creator.

Declaration
public static readonly CVarDef<bool> ICRandomCharacters
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ICRandomSpeciesWeights

A weighted random prototype used to determine the species selected for random characters.

Declaration
public static readonly CVarDef<string> ICRandomSpeciesWeights
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ICShowSSDIndicator

Control displaying SSD indicators near players

Declaration
public static readonly CVarDef<bool> ICShowSSDIndicator
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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InfoLinksAppeal

Link to site handling ban appeals. Shown in ban disconnect messages.

Declaration
public static readonly CVarDef<string> InfoLinksAppeal
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksBugReport

Link to the bug report form.

Declaration
public static readonly CVarDef<string> InfoLinksBugReport
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksDiscord

Link to Discord server to show in the launcher.

Declaration
public static readonly CVarDef<string> InfoLinksDiscord
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksForum

Link to website to show in the launcher.

Declaration
public static readonly CVarDef<string> InfoLinksForum
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksGithub

Link to GitHub page to show in the launcher.

Declaration
public static readonly CVarDef<string> InfoLinksGithub
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksPatreon

Link to Patreon. Not shown in the launcher currently.

Declaration
public static readonly CVarDef<string> InfoLinksPatreon
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksWebsite

Link to website to show in the launcher.

Declaration
public static readonly CVarDef<string> InfoLinksWebsite
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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InfoLinksWiki

Link to wiki to show in the launcher.

Declaration
public static readonly CVarDef<string> InfoLinksWiki
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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LobbyMusicEnabled

Declaration
public static readonly CVarDef<bool> LobbyMusicEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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LobbyMusicVolume

Lobby / round end music volume.

Declaration
public static readonly CVarDef<float> LobbyMusicVolume
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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LocalStatusIconsEnabled

Whether or not status icons are rendered on this specific client.

Declaration
public static readonly CVarDef<bool> LocalStatusIconsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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LoocEnabled

Declaration
public static readonly CVarDef<bool> LoocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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MaxAmbientSources

Maximum simultaneous ambient sounds.

Declaration
public static readonly CVarDef<int> MaxAmbientSources
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxMaxAmbientSourcesConfigured

The maximum value the user can set for ambience.max_sounds

Declaration
public static readonly CVarDef<int> MaxMaxAmbientSourcesConfigured
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxMidiBatchesDropped

Declaration
public static readonly CVarDef<int> MaxMidiBatchesDropped
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxMidiEventsPerBatch

Declaration
public static readonly CVarDef<int> MaxMidiEventsPerBatch
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxMidiEventsPerSecond

Declaration
public static readonly CVarDef<int> MaxMidiEventsPerSecond
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxMidiLaggedBatches

Declaration
public static readonly CVarDef<int> MaxMidiLaggedBatches
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MaxStationOffset

When the default blueprint is loaded what is the maximum amount it can be offset from 0,0. Does nothing without StationOffset as true.

Declaration
public static readonly CVarDef<float> MaxStationOffset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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MessageWaitTime

How much time does the user have to wait in seconds before confirming that they saw an admin message?

Declaration
public static readonly CVarDef<float> MessageWaitTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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MidiMultiplier

Declaration
public const float MidiMultiplier = null
Field Value
Type Description
System.Single
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MinMaxAmbientSourcesConfigured

The minimum value the user can set for ambience.max_sounds

Declaration
public static readonly CVarDef<int> MinMaxAmbientSourcesConfigured
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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MobPushing

Whether mobs can push objects like lockers.

Declaration
public static readonly CVarDef<bool> MobPushing
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
Remarks

Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.

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MonstermosDepressurization

Whether monstermos explosive depressurization is enabled. Needs MonstermosEqualization to be enabled to work.

Declaration
public static readonly CVarDef<bool> MonstermosDepressurization
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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MonstermosEqualization

Whether monstermos tile equalization is enabled.

Declaration
public static readonly CVarDef<bool> MonstermosEqualization
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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MonstermosRipTiles

Whether monstermos explosive depressurization will rip tiles.. Needs MonstermosEqualization and MonstermosDepressurization to be enabled to work.

Declaration
public static readonly CVarDef<bool> MonstermosRipTiles
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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MOTD

A message broadcast to each player that joins the lobby. May be changed by admins ingame through use of the "set-motd" command. In this case the new value, if not empty, is broadcast to all connected players and saved between rounds. May be requested by any player through use of the "get-motd" command.

Declaration
public static readonly CVarDef<string> MOTD
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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NetAtmosDebugOverlayTickRate

Declaration
public static readonly CVarDef<float> NetAtmosDebugOverlayTickRate
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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NetGasOverlayTickRate

Declaration
public static readonly CVarDef<float> NetGasOverlayTickRate
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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NoteFreshDays

The amount of days before the note starts fading. It will slowly lose opacity until it reaches stale. Set to 0 to disable.

Declaration
public static readonly CVarDef<double> NoteFreshDays
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Double>
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NoteStaleDays

The amount of days before the note completely fades, and can only be seen by admins if they press "see more notes". Set to 0 if you want the note to immediately disappear without fading.

Declaration
public static readonly CVarDef<double> NoteStaleDays
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Double>
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NPCEnabled

Declaration
public static readonly CVarDef<bool> NPCEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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NPCMaxUpdates

Declaration
public static readonly CVarDef<int> NPCMaxUpdates
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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NPCPathfinding

Should NPCs pathfind when steering. For debug purposes.

Declaration
public static readonly CVarDef<bool> NPCPathfinding
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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OocEnabled

Declaration
public static readonly CVarDef<bool> OocEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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OocEnableDuringRound

Whether or not OOC chat should be enabled during a round.

Declaration
public static readonly CVarDef<bool> OocEnableDuringRound
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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OutlineEnabled

Declaration
public static readonly CVarDef<bool> OutlineEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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PanicBunkerEnabled

Whether or not panic bunker is currently enabled.

Declaration
public static readonly CVarDef<bool> PanicBunkerEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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PanicBunkerMinAccountAge

Minimum age of the account (from server's PoV, so from first-seen date) in minutes.

Declaration
public static readonly CVarDef<int> PanicBunkerMinAccountAge
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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PanicBunkerMinOverallHours

Minimal overall played time.

Declaration
public static readonly CVarDef<int> PanicBunkerMinOverallHours
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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PanicBunkerShowReason

Show reason of disconnect for user or not.

Declaration
public static readonly CVarDef<bool> PanicBunkerShowReason
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ParallaxDebug

Declaration
public static readonly CVarDef<bool> ParallaxDebug
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ParallaxEnabled

Declaration
public static readonly CVarDef<bool> ParallaxEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ParallaxLowQuality

Declaration
public static readonly CVarDef<bool> ParallaxLowQuality
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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PiratesMaxOps

Declaration
public static readonly CVarDef<int> PiratesMaxOps
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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PiratesMinPlayers

Declaration
public static readonly CVarDef<int> PiratesMinPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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PiratesPlayersPerOp

Declaration
public static readonly CVarDef<int> PiratesPlayersPerOp
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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PlayTimeSaveInterval

Time between play time autosaves, in seconds.

Declaration
public static readonly CVarDef<float> PlayTimeSaveInterval
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ProcgenPreload

Should we pre-load all of the procgen atlasses.

Declaration
public static readonly CVarDef<bool> ProcgenPreload
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RadiationGridcastMaxDistance

Max distance that radiation ray can travel in meters.

Declaration
public static readonly CVarDef<float> RadiationGridcastMaxDistance
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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RadiationGridcastSimplifiedSameGrid

If both radiation source and receiver are placed on same grid, ignore grids between them. May get inaccurate result in some cases, but greatly boost performance in general.

Declaration
public static readonly CVarDef<bool> RadiationGridcastSimplifiedSameGrid
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RadiationGridcastUpdateRate

Rate of radiation system update in seconds.

Declaration
public static readonly CVarDef<float> RadiationGridcastUpdateRate
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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RadiationMinIntensity

What is the smallest radiation dose in rads that can be received by object. Extremely small values may impact performance.

Declaration
public static readonly CVarDef<float> RadiationMinIntensity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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RelativeMovement

When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).

Declaration
public static readonly CVarDef<bool> RelativeMovement
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ReplayAutoRecord

Automatically record full rounds as replays.

Declaration
public static readonly CVarDef<bool> ReplayAutoRecord
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ReplayAutoRecordName

The file name to record automatic replays to. The path is relative to Robust.Shared.CVars.ReplayDirectory.

Declaration
public static readonly CVarDef<string> ReplayAutoRecordName
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
Remarks

If the path includes slashes, directories will be automatically created if necessary.

A number of substitutions can be used to automatically fill in the file name: {year}, {month}, {day}, {hour}, {minute}, {round}.

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ReplayAutoRecordTempDir

Path that, if provided, automatic replays are initially recorded in. When the recording is done, the file is moved into its final destination. Unless this path is rooted, it will be relative to Robust.Shared.CVars.ReplayDirectory.

Declaration
public static readonly CVarDef<string> ReplayAutoRecordTempDir
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ReplayRecordAdminChat

Whether or not to record admin chat. If replays are being publicly distributes, this should probably be false.

Declaration
public static readonly CVarDef<bool> ReplayRecordAdminChat
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ResourceUploadingStoreDeletionDays

Numbers of days before stored uploaded files are deleted. Set to zero or negative to disable auto-delete. This is useful to free some space automatically. Auto-deletion runs only on server boot.

Declaration
public static readonly CVarDef<int> ResourceUploadingStoreDeletionDays
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ResourceUploadingStoreEnabled

Whether uploaded files will be stored in the server's database. This is useful to keep "logs" on what files admins have uploaded in the past.

Declaration
public static readonly CVarDef<bool> ResourceUploadingStoreEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RestartSoundsEnabled

Declaration
public static readonly CVarDef<bool> RestartSoundsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RestrictedNames

Restricts IC character names to alphanumeric chars.

Declaration
public static readonly CVarDef<bool> RestrictedNames
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RoleBanDefaultSeverity

Default severity for role bans

Declaration
public static readonly CVarDef<string> RoleBanDefaultSeverity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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RoundRestartTime

The time in seconds that the server should wait before restarting the round. Defaults to 2 minutes.

Declaration
public static readonly CVarDef<float> RoundRestartTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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RoundStartFailShutdownCount

Amount of times round start must fail before the server is shut down. Set to 0 or a negative number to disable.

Declaration
public static readonly CVarDef<int> RoundStartFailShutdownCount
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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RulesExemptLocal

Don't show rules to localhost/loopback interface.

Declaration
public static readonly CVarDef<bool> RulesExemptLocal
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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RulesFile

Name of the rules txt file in the "Resources/Server Info" dir. Include the extension.

Declaration
public static readonly CVarDef<string> RulesFile
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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RulesHeader

A loc string for what should be displayed as the title on the Rules window.

Declaration
public static readonly CVarDef<string> RulesHeader
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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RulesWaitTime

Time that players have to wait before rules can be accepted.

Declaration
public static readonly CVarDef<float> RulesWaitTime
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SalvageExpeditionCooldown

Cooldown for missions.

Declaration
public static readonly CVarDef<float> SalvageExpeditionCooldown
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SalvageExpeditionDuration

Duration for missions

Declaration
public static readonly CVarDef<float> SalvageExpeditionDuration
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SalvageForced

Forced salvage map prototype name (if empty, randomly selected)

Declaration
public static readonly CVarDef<string> SalvageForced
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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SeeOwnNotes

Should users be able to see their own notes? Admins will be able to see and set notes regardless

Declaration
public static readonly CVarDef<bool> SeeOwnNotes
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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SeparatedScreenChatSize

Declaration
public static readonly CVarDef<string> SeparatedScreenChatSize
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ServerBanDefaultSeverity

Default severity for server bans

Declaration
public static readonly CVarDef<string> ServerBanDefaultSeverity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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ServerId

Change this to have the changelog and rules "last seen" date stored separately.

Declaration
public static readonly CVarDef<string> ServerId
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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SoftMaxPlayers

Declaration
public static readonly CVarDef<int> SoftMaxPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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SpaceWind

Whether gas differences will move entities.

Declaration
public static readonly CVarDef<bool> SpaceWind
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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SpaceWindMaxPushForce

The maximum force that may be applied to an object by pushing (i.e. not throwing) atmospheric pressure differences. A "throwing" atmospheric pressure difference ignores this limit, but not the max. velocity limit.

Declaration
public static readonly CVarDef<float> SpaceWindMaxPushForce
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SpaceWindMaxVelocity

The maximum velocity (not force) that may be applied to an object by atmospheric pressure differences. Useful to prevent clipping through objects.

Declaration
public static readonly CVarDef<float> SpaceWindMaxVelocity
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SpaceWindPressureForceDivisorPush

Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects.

Declaration
public static readonly CVarDef<float> SpaceWindPressureForceDivisorPush
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SpaceWindPressureForceDivisorThrow

Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects.

Declaration
public static readonly CVarDef<float> SpaceWindPressureForceDivisorThrow
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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StationOffset

Whether a random position offset will be applied to the station on roundstart.

Declaration
public static readonly CVarDef<bool> StationOffset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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StationRotation

Whether a random rotation will be applied to the station on roundstart.

Declaration
public static readonly CVarDef<bool> StationRotation
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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StatusMoMMIPassword

Declaration
public static readonly CVarDef<string> StatusMoMMIPassword
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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StatusMoMMIUrl

Declaration
public static readonly CVarDef<string> StatusMoMMIUrl
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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StopSpeed

Declaration
public static readonly CVarDef<float> StopSpeed
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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Superconduction

Whether atmos superconduction is enabled.

Declaration
public static readonly CVarDef<bool> Superconduction
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
Remarks

Disabled by default, superconduction is awful.

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SuperconductionTileLoss

Heat loss per tile due to radiation at 20 degC, in W.

Declaration
public static readonly CVarDef<float> SuperconductionTileLoss
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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SuspicionMaxTimeSeconds

Declaration
public static readonly CVarDef<int> SuspicionMaxTimeSeconds
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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SuspicionMinPlayers

Declaration
public static readonly CVarDef<int> SuspicionMinPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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SuspicionMinTraitors

Declaration
public static readonly CVarDef<int> SuspicionMinTraitors
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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SuspicionPlayersPerTraitor

Declaration
public static readonly CVarDef<int> SuspicionPlayersPerTraitor
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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SuspicionStartingBalance

Declaration
public static readonly CVarDef<int> SuspicionStartingBalance
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TileFrictionModifier

Declaration
public static readonly CVarDef<float> TileFrictionModifier
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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TipFrequencyInRound

The number of seconds between each tip being displayed when the round is actively going

Declaration
public static readonly CVarDef<float> TipFrequencyInRound
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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TipFrequencyOutOfRound

The number of seconds between each tip being displayed when the round is not actively going (i.e. postround or lobby)

Declaration
public static readonly CVarDef<float> TipFrequencyOutOfRound
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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TipsDataset

The dataset prototype to use when selecting a random tip.

Declaration
public static readonly CVarDef<string> TipsDataset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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TipsEnabled

Whether tips being shown is enabled at all.

Declaration
public static readonly CVarDef<bool> TipsEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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TraitorCodewordCount

Declaration
public static readonly CVarDef<int> TraitorCodewordCount
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorDeathMatchStartingBalance

Declaration
public static readonly CVarDef<int> TraitorDeathMatchStartingBalance
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorMaxDifficulty

Declaration
public static readonly CVarDef<int> TraitorMaxDifficulty
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorMaxPicks

Declaration
public static readonly CVarDef<int> TraitorMaxPicks
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorMaxTraitors

Declaration
public static readonly CVarDef<int> TraitorMaxTraitors
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorMinPlayers

Declaration
public static readonly CVarDef<int> TraitorMinPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorPlayersPerTraitor

Declaration
public static readonly CVarDef<int> TraitorPlayersPerTraitor
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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TraitorStartDelay

Declaration
public static readonly CVarDef<float> TraitorStartDelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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TraitorStartDelayVariance

Declaration
public static readonly CVarDef<float> TraitorStartDelayVariance
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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TraitorStartingBalance

Declaration
public static readonly CVarDef<int> TraitorStartingBalance
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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UILayout

Declaration
public static readonly CVarDef<string> UILayout
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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UpdateRestartDelay

If a server update restart is pending, the delay after the last player leaves before we actually restart. In seconds.

Declaration
public static readonly CVarDef<float> UpdateRestartDelay
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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ViewportFixedScaleFactor

Declaration
public static readonly CVarDef<int> ViewportFixedScaleFactor
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ViewportMaximumWidth

Declaration
public static readonly CVarDef<int> ViewportMaximumWidth
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ViewportMinimumWidth

Declaration
public static readonly CVarDef<int> ViewportMinimumWidth
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ViewportScaleRender

Declaration
public static readonly CVarDef<bool> ViewportScaleRender
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ViewportSnapToleranceClip

Declaration
public static readonly CVarDef<int> ViewportSnapToleranceClip
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ViewportSnapToleranceMargin

Declaration
public static readonly CVarDef<int> ViewportSnapToleranceMargin
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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ViewportStretch

Declaration
public static readonly CVarDef<bool> ViewportStretch
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ViewportWidth

Declaration
public static readonly CVarDef<int> ViewportWidth
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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VoteEnabled

Allows enabling/disabling player-started votes for ultimate authority

Declaration
public static readonly CVarDef<bool> VoteEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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VoteMapEnabled

See vote.enabled, but specific to map votes

Declaration
public static readonly CVarDef<bool> VoteMapEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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VotePresetEnabled

See vote.enabled, but specific to preset votes

Declaration
public static readonly CVarDef<bool> VotePresetEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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VoteRestartEnabled

See vote.enabled, but specific to restart votes

Declaration
public static readonly CVarDef<bool> VoteRestartEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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VoteRestartNotAllowedWhenAdminOnline

Whether or not to restrict the restart vote when there's online admins.

Declaration
public static readonly CVarDef<bool> VoteRestartNotAllowedWhenAdminOnline
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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VoteRestartRequiredRatio

The required ratio of the server that must agree for a restart round vote to go through.

Declaration
public static readonly CVarDef<float> VoteRestartRequiredRatio
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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VoteSameTypeTimeout

The delay which two votes of the same type are allowed to be made by separate people, in seconds.

Declaration
public static readonly CVarDef<float> VoteSameTypeTimeout
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Single>
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VoteTimerAlone

Sets the duration of the map vote timer when ALONE.

Declaration
public static readonly CVarDef<int> VoteTimerAlone
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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VoteTimerMap

Sets the duration of the map vote timer.

Declaration
public static readonly CVarDef<int> VoteTimerMap
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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VoteTimerPreset

Sets the duration of the gamemode/preset vote timer.

Declaration
public static readonly CVarDef<int> VoteTimerPreset
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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VoteTimerRestart

Sets the duration of the restart vote timer.

Declaration
public static readonly CVarDef<int> VoteTimerRestart
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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WhitelistEnabled

Controls whether the server will deny any players that are not whitelisted in the DB.

Declaration
public static readonly CVarDef<bool> WhitelistEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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WhitelistMaxPlayers

If the playercount is above this number, the whitelist will not apply.

Declaration
public static readonly CVarDef<int> WhitelistMaxPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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WhitelistMinPlayers

If the playercount is below this number, the whitelist will not apply.

Declaration
public static readonly CVarDef<int> WhitelistMinPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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WhitelistReason

The loc string to display as a disconnect reason when someone is not whitelisted.

Declaration
public static readonly CVarDef<string> WhitelistReason
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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WorldgenConfig

The worldgen config to use.

Declaration
public static readonly CVarDef<string> WorldgenConfig
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.String>
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WorldgenEnabled

Whether or not world generation is enabled.

Declaration
public static readonly CVarDef<bool> WorldgenEnabled
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Boolean>
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ZombieMinPlayers

Declaration
public static readonly CVarDef<int> ZombieMinPlayers
Field Value
Type Description
Robust.Shared.Configuration.CVarDef<System.Int32>
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