Class StaminaModifierComponent
Multiplies the entity's StaminaDamage by the Modifier.
Inheritance
System.Object
StaminaModifierComponent
Namespace: Content.Shared.Damage.Components
Assembly: Content.Shared.dll
Syntax
public sealed class StaminaModifierComponent : Component
Fields
| Improve this Doc View SourceModifier
What to multiply max stamina by. When added this scales max stamina, but not stamina damags to give you an extra boost of survability. If you have too much damage when the modifier is removed, you suffer "withdrawl" and instantly stamcrit.
Declaration
public float Modifier
Field Value
Type | Description |
---|---|
System.Single |