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Class HumanoidSpeciesBaseSpritesPrototype

Base sprites for a species (e.g., what replaces the empty tagged layer, or settings per layer)

Inheritance
System.Object
HumanoidSpeciesBaseSpritesPrototype
Implements
Robust.Shared.Prototypes.IPrototype
Namespace: Content.Shared.Humanoid.Prototypes
Assembly: Content.Shared.dll
Syntax
public sealed class HumanoidSpeciesBaseSpritesPrototype : object, IPrototype

Fields

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Sprites

Sprites that this species will use on the given humanoid visual layer. If a key entry is empty, it is assumed that the visual layer will not be in use on this species, and will be ignored.

Declaration
public Dictionary<HumanoidVisualLayers, string> Sprites
Field Value
Type Description
Dictionary<HumanoidVisualLayers, System.String>

Properties

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ID

Declaration
public string ID { get; }
Property Value
Type Description
System.String

Implements

Robust.Shared.Prototypes.IPrototype
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