Class HumanoidSpeciesBaseSpritesPrototype
Base sprites for a species (e.g., what replaces the empty tagged layer, or settings per layer)
Inheritance
System.Object
HumanoidSpeciesBaseSpritesPrototype
Implements
Robust.Shared.Prototypes.IPrototype
Namespace: Content.Shared.Humanoid.Prototypes
Assembly: Content.Shared.dll
Syntax
public sealed class HumanoidSpeciesBaseSpritesPrototype : object, IPrototype
Fields
| Improve this Doc View SourceSprites
Sprites that this species will use on the given humanoid visual layer. If a key entry is empty, it is assumed that the visual layer will not be in use on this species, and will be ignored.
Declaration
public Dictionary<HumanoidVisualLayers, string> Sprites
Field Value
Type | Description |
---|---|
Dictionary<HumanoidVisualLayers, System.String> |
Properties
| Improve this Doc View SourceID
Declaration
public string ID { get; }
Property Value
Type | Description |
---|---|
System.String |
Implements
Robust.Shared.Prototypes.IPrototype